Polarization and birefringency considerations in rendering
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Ray Tracing with Polarization Parameters
IEEE Computer Graphics and Applications
Combined Rendering of Polarization and Fluorescence Effects
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
Graphics gems revisited: fast and physically-based rendering of gemstones
ACM SIGGRAPH 2004 Papers
ACM SIGGRAPH ASIA 2009 Courses
Advanced material appearance modeling
ACM SIGGRAPH 2009 Courses
A standardised polarisation visualisation for images
Proceedings of the 26th Spring Conference on Computer Graphics
How to write a polarisation ray tracer
SIGGRAPH Asia 2011 Courses
Polarised light in computer graphics
SIGGRAPH Asia 2012 Courses
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In this article we derive the complete set of formulas needed to generate physically plausible images of uniaxial crystals. So far no computer graphics publication contains all the formulas one needs to compute the interaction of light with such crystals in a form that is useable by a graphics application, especially if a polarization-aware rendering system is being used. This paper contains the complete derivation of the Fresnel coefficients for birefringent transparent materials, as well as for the direction cosines of the extraordinary ray and the Mueller matrices necessary to describe polarization effects. The formulas we derive can be directly used in a ray based renderer, and we demonstrate these capabilities in test scenes.