Measuring and modeling anisotropic reflection
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Ray Tracing with Polarization Parameters
IEEE Computer Graphics and Applications
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Graphics gems revisited: fast and physically-based rendering of gemstones
ACM SIGGRAPH 2004 Papers
Shape Estimation of Transparent Objects by Using Inverse Polarization Ray Tracing
IEEE Transactions on Pattern Analysis and Machine Intelligence
The Aristotelian rainbow: from philosophy to computer graphics
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
Realistic rendering of birefringency in uniaxial crystals
ACM Transactions on Graphics (TOG)
Digital Modeling of Material Appearance
Digital Modeling of Material Appearance
The foundations of photo-realistic rendering: from quantum electrodynamics to Maxwell's equations
GVE '07 Proceedings of the IASTED International Conference on Graphics and Visualization in Engineering
A novel progressive refinement algorithm for full spectral rendering
Real-Time Imaging
Modeling aventurescent gems with procedural textures
Proceedings of the 24th Spring Conference on Computer Graphics
A standardised polarisation visualisation for images
Proceedings of the 26th Spring Conference on Computer Graphics
Physically-based simulation of rainbows
ACM Transactions on Graphics (TOG)
Reflectance model for diffraction
ACM Transactions on Graphics (TOG)
An analytical model for skylight polarisation
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Combined rendering of polarization and fluorescence effects
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
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In this work we render non-opaque anisotropic media. A mathematical formalism is described in which polarization effects resulting from light/material interactions are represented as transformation matrices.When applying the matrices a skewing is performed to ensure that like reference coordinates are used. The intensity and direction of an extraordinary ray is computed.