A comprehensive physical model for light reflection
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Display of the earth taking into account atmospheric scattering
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Polarization and birefringency considerations in rendering
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A multiscale model of adaptation and spatial vision for realistic image display
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A practical analytic model for daylight
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Ray Tracing with Polarization Parameters
IEEE Computer Graphics and Applications
Combined Rendering of Polarization and Fluorescence Effects
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
A reflectance model for computer graphics
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
A Testbed for Realistic Image Synthesis
IEEE Computer Graphics and Applications
Light and materials in virtual cities
ACM SIGGRAPH 2008 classes
ACM SIGGRAPH ASIA 2009 Courses
A novel progressive refinement algorithm for full spectral rendering
Real-Time Imaging
A standardised polarisation visualisation for images
Proceedings of the 26th Spring Conference on Computer Graphics
Chromatic shadows for improved perception
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Non-Photorealistic Animation and Rendering
How to write a polarisation ray tracer
SIGGRAPH Asia 2011 Courses
An analytic model for full spectral sky-dome radiance
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
A physically plausible model for light emission from glowing solid objects
EGSR'11 Proceedings of the Twenty-second Eurographics conference on Rendering
Polarised light in computer graphics
SIGGRAPH Asia 2012 Courses
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Under certain circumstances the polarisation state of the illumination can have a significant influence on the appearance of scenes; outdoor scenes with specular surfaces - such as water bodies or windows - under clear, blue skies are good examples of such environments. In cases like that it can be essential to use a polarising renderer if a true prediction of nature is intended, but so far no polarising skylight models have been presented. This paper presents a plausible analytical model for the polarisation of the light emitted from a clear sky. Our approach is based on a suitable combination of several components with well-known characteristics, and yields acceptable results in considerably less time than an exhaustive simulation of the underlying atmospheric scattering phenomena would require.