Reflection from layered surfaces due to subsurface scattering
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Principles of Digital Image Synthesis
Principles of Digital Image Synthesis
Physically Based Rendering: From Theory to Implementation
Physically Based Rendering: From Theory to Implementation
Light diffusion in multi-layered translucent materials
ACM SIGGRAPH 2005 Papers
A standardised polarisation visualisation for images
Proceedings of the 26th Spring Conference on Computer Graphics
An analytical model for skylight polarisation
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
How to write a polarisation ray tracer
SIGGRAPH Asia 2011 Courses
Polarised light in computer graphics
SIGGRAPH Asia 2012 Courses
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The emissive properties of glowing solid objects appear to be something that the graphics community has not considered in depth before. While the volumetric emission of plasma, i.e. flames, has been discussed numerous times, and while the emission characteristics of entire luminaires can be handled via IESNA profiles, the exact appearance of glowing solid objects appears to have eluded detailed scrutiny so far. In this paper, we discuss the theoretical background to thermally induced light emission of objects, describe how one can handle this behaviour with very little effort in a physically based rendering system, and provide examples for the visual importance of handling this in a plausible fashion.