Display of the earth taking into account atmospheric scattering
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Display of clouds taking into account multiple anisotropic scattering and sky light
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
A practical analytic model for daylight
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Physically-based simulation of twilight phenomena
ACM Transactions on Graphics (TOG)
Real-time spectral scattering in large-scale natural participating media
Proceedings of the 26th Spring Conference on Computer Graphics
An analytical model for skylight polarisation
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
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We present a physically-based analytical model of the daytime sky. Based on the results of a first-principles brute force simulation of radiative transfer in the atmosphere, we use the same general approach of fitting basis function coefficients to radiance data as the Perez and Preetham models do. However, we make several modifications to this process, which together significantly improve the rendition of sunsets and high atmospheric turbidity setups -- known weak points of the Preetham model. Additionally, our model accounts for ground albedo, and handles each spectral component independently. The latter property makes it easily extensible to the near ultraviolet range of the spectrum, so that the daylight appearance of surfaces that include optical brighteners can be properly predicted. Due to its similar mathematical properties, the new model can be used as a drop-in replacement of the Preetham model.