A simple layered RGB BRDF model
Graphical Models - Special issue on Pacific graphics 2002
Rendering compact discs and other diffractive surfaces illuminated by linear light sources
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Arbitrarily layered micro-facet surfaces
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
Rendering the effect of labradoescence
Proceedings of Graphics Interface 2009
A generic real-time rendering approach for structural colors
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
Exploring the potential of layered BRDF models
ACM SIGGRAPH ASIA 2009 Courses
Thinking in layers: modeling with layered materials
SIGGRAPH Asia 2011 Courses
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Iridescent colors appearing on natural objects, such as the feathers of a hummingbird, surfaces inside seashells, and shells of beetles, are beautiful and impressive. The cause of such iridescent colors is interference of light inside multilayer film structures covering the natural objects. This paper proposes a method for realistically rendering iridescent colors appearing on natural surfaces, taking into account interference of light inside multilayer structures. To render the iridescent colors, we have developed an illumination model for multilayer structures fluctuated using a hypertexture. We also have improved the hypertexture to be able to represent fluctuated parametric curved surfaces. Several examples of iridescent colors on the surfaces of a seashell and a beetle demonstrate the usefulness of the proposed method.