A comprehensive physical model for light reflection
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Predicting reflectance functions from complex surfaces
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Measuring and modeling anisotropic reflection
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Generalization of Lambert's reflectance model
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Non-linear approximation of reflectance functions
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Non-symmetric scattering in light transport algorithms
Proceedings of the eurographics workshop on Rendering techniques '96
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Toward a psychophysically-based light reflection model for image synthesis
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A Reflectance Model for Computer Graphics
ACM Transactions on Graphics (TOG)
An anisotropic phong BRDF model
Journal of Graphics Tools
Illumination for computer generated pictures
Communications of the ACM
Models of light reflection for computer synthesized pictures
SIGGRAPH '77 Proceedings of the 4th annual conference on Computer graphics and interactive techniques
A practitioners' assessment of light reflection models
PG '97 Proceedings of the 5th Pacific Conference on Computer Graphics and Applications
Barycentric Parameterizations for Isotropic BRDFs
IEEE Transactions on Visualization and Computer Graphics
The halfway vector disk for BRDF modeling
ACM Transactions on Graphics (TOG)
Acquisition and representation of material appearance for editing and rendering
Acquisition and representation of material appearance for editing and rendering
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We present an improved reflection model optimized for global illumination. The model produces visually plausible images, is symmetric and has improved energy preserving capabilities compared to previous approaches which satisfies these requirements. Having an efficient sampling routine, the model is ready to use in Monte Carlo rendering. Presented model is phenomenological, i.e. it has intuitive glossiness parameter that affects its appearance. Moreover it can be used as a set of basis functions designed to fit material reflection to measured data.