Applied multivariate statistics for the social sciences
Applied multivariate statistics for the social sciences
A comprehensive physical model for light reflection
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Measuring and modeling anisotropic reflection
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Non-linear approximation of reflectance functions
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Design galleries: a general approach to setting parameters for computer graphics and animation
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Toward a psychophysically-based light reflection model for image synthesis
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
An anisotropic phong BRDF model
Journal of Graphics Tools
Applying appearance standards to light reflection models
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Models of light reflection for computer synthesized pictures
SIGGRAPH '77 Proceedings of the 4th annual conference on Computer graphics and interactive techniques
A reflectance model for computer graphics
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
A data-driven reflectance model
ACM SIGGRAPH 2003 Papers
BRDF-Shop: Creating Physically Correct Bidirectional Reflectance Distribution Functions
IEEE Computer Graphics and Applications
Inverse shade trees for non-parametric material representation and editing
ACM SIGGRAPH 2006 Papers
Real-time BRDF editing in complex lighting
ACM SIGGRAPH 2006 Papers
AppWand: editing measured materials using appearance-driven optimization
ACM SIGGRAPH 2007 papers
The influence of shape on the perception of material reflectance
ACM SIGGRAPH 2007 papers
A precomputed polynomial representation for interactive BRDF editing with global illumination
ACM Transactions on Graphics (TOG)
Toward evaluating lighting design interface paradigms for novice users
ACM SIGGRAPH 2009 papers
Toward a perceptual space for gloss
ACM Transactions on Graphics (TOG)
Exploratory modeling with collaborative design spaces
ACM SIGGRAPH Asia 2009 papers
Experimental analysis of BRDF models
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Image-driven navigation of analytical BRDF models
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Sketch and paint-based interface for highlight modeling
SBM'08 Proceedings of the Fifth Eurographics conference on Sketch-Based Interfaces and Modeling
A programmable system for artistic volumetric lighting
ACM SIGGRAPH 2011 papers
Computer-aided appearance design based on BRDF measurements
Computer-Aided Design
Physically-based interactive bi-scale material design
Proceedings of the 2011 SIGGRAPH Asia Conference
AppWarp: retargeting measured materials by appearance-space warping
Proceedings of the 2011 SIGGRAPH Asia Conference
Guided exploration of physically valid shapes for furniture design
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
State of the art in photon density estimation
ACM SIGGRAPH 2012 Courses
Material memex: automatic material suggestions for 3D objects
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
OpenSurfaces: a richly annotated catalog of surface appearance
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Understanding the role of phase function in translucent appearance
ACM Transactions on Graphics (TOG)
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Material design is the process by which artists specify the reflectance properties of a surface, such as its diffuse color and specular roughness. We present a user study to evaluate the relative benefits of different material design interfaces, focusing on novice users since they stand to gain the most from intuitive interfaces. Specifically, we investigate the editing of the parameters of analytic bidirectional distribution functions (BRDFs) using three interface paradigms: physical sliders by which users set the parameters of analytic BRDF models, such as diffuse albedo and specular roughness; perceptual sliders by which users set perceptually-inspired parameters, such as diffuse luminance and gloss contrast; and image navigation by which material variations are displayed in arrays of image thumbnails and users make edits by selecting them. We investigate two design tasks: precise adjustment and artistic exploration. We collect objective and subjective data, finding that subjects can perform equally well with physical and perceptual sliders as long as the interface responds interactively. Image navigation performs worse than the other interfaces on precise adjustment tasks, but excels at aiding in artistic exploration. We find that given enough time, novices can perform relatively complex material editing tasks with little training, and most novices work similarly to one another.