SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
The Reyes image rendering architecture
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Efficient simulation of light transport in scenes with participating media using photon maps
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Casting curved shadows on curved surfaces
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
Keyframe control of smoke simulations
ACM SIGGRAPH 2003 Papers
Cartoon rendering of smoke animations
Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering
Fluid control using the adjoint method
ACM SIGGRAPH 2004 Papers
An approximate global illumination system for computer generated films
ACM SIGGRAPH 2004 Papers
A controllable, fast and stable basis for vortex based smoke simulation
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
ACM Transactions on Graphics (TOG)
Wrinkled flames and cellular patterns
ACM SIGGRAPH 2007 papers
Toward evaluating lighting design interface paradigms for novice users
ACM SIGGRAPH 2009 papers
SubEdit: a representation for editing measured heterogeneous subsurface scattering
ACM SIGGRAPH 2009 papers
Single scattering in refractive media with triangle mesh boundaries
ACM SIGGRAPH 2009 papers
envyLight: an interface for editing natural illumination
ACM SIGGRAPH 2010 papers
Toward evaluating material design interface paradigms for novice users
ACM SIGGRAPH 2010 papers
An artist friendly hair shading system
ACM SIGGRAPH 2010 papers
ACM SIGGRAPH 2010 papers
A comprehensive theory of volumetric radiance estimation using photon points and beams
ACM Transactions on Graphics (TOG)
iCheat: a representation for artistic control of indirect cinematic lighting
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
Visibility editing for all-frequency shadow design
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
Bendylights: artistic control of direct illumination by curving light rays
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
Gaussian quadrature for photon beams in Tangled
ACM SIGGRAPH 2011 Talks
State of the art in photon density estimation
ACM SIGGRAPH 2012 Courses
Volume stylizer: tomography-based volume painting
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Path-space manipulation of physically-based light transport
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
State of the art in photon density estimation
SIGGRAPH Asia 2013 Courses
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We present a method for generating art-directable volumetric effects, ranging from physically-accurate to non-physical results. Our system mimics the way experienced artists think about volumetric effects by using an intuitive lighting primitive, and decoupling the modeling and shading of this primitive. To accomplish this, we generalize the physically-based photon beams method to allow arbitrarily programmable simulation and shading phases. This provides an intuitive design space for artists to rapidly explore a wide range of physically-based as well as plausible, but exaggerated, volumetric effects. We integrate our approach into a real-world production pipeline and couple our volumetric effects to surface shading.