SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Design and simulation of opera lighting and projection effects
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Lights from highlights and shadows
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Radioptimization: goal based rendering
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Design galleries: a general approach to setting parameters for computer graphics and animation
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Lighting controls for computer cinematography
Journal of Graphics Tools
Image precision silhouette edges
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
A fast relighting engine for interactive cinematic lighting design
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A user interface for interactive cinematic shadow design
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
WYSIWYG NPR: drawing strokes directly on 3D models
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Maximum entropy light source placement
Proceedings of the conference on Visualization '02
Estimation of Multiple Illuminants from a Single Image of Arbitrary Known Geometry
ECCV '02 Proceedings of the 7th European Conference on Computer Vision-Part III
Sketching Shadows and Highlights to Position Lights
CGI '97 Proceedings of the 1997 Conference on Computer Graphics International
Realistic Ray Tracing
Lpics: a hybrid hardware-accelerated relighting engine for computer cinematography
ACM SIGGRAPH 2005 Papers
Table-top computed lighting for practical digital photography
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Lighting design: a goal based approach using optimisation
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Crayon lighting: sketch-guided illumination of models
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
Toward evaluating lighting design interface paradigms for novice users
ACM SIGGRAPH 2009 papers
Heuristic-Search-Based Light Positioning According to Irradiance Intervals
SG '09 Proceedings of the 10th International Symposium on Smart Graphics
Interactive reflection editing
ACM SIGGRAPH Asia 2009 papers
LightShop: An Interactive Lighting System Incorporating the 2D Image Editing Paradigm
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part II
envyLight: an interface for editing natural illumination
ACM SIGGRAPH 2010 papers
A programmable system for artistic volumetric lighting
ACM SIGGRAPH 2011 papers
Energy-saving light positioning using heuristic search
Engineering Applications of Artificial Intelligence
Surface flows for image-based shading design
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
State of the art in photon density estimation
ACM SIGGRAPH 2012 Courses
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
iCheat: a representation for artistic control of indirect cinematic lighting
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
Optimizing environment maps for material depiction
EGSR'11 Proceedings of the Twenty-second Eurographics conference on Rendering
Visibility editing for all-frequency shadow design
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
Path-space manipulation of physically-based light transport
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Interactive lighting design with hierarchical light representation
EGSR '13 Proceedings of the Eurographics Symposium on Rendering
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Lighting is a fundamental aspect of computer cinematography that involves the placement and configuration of lights to establish mood and enhance storytelling. This process is labor intensive as artists repeatedly adjust the parameters of a large set of complex lights to achieve a desired effect. Typical lighting controls affect the final image indirectly, requiring a large number of trials to obtain a suitable result. We present an interactive system wherein an artist paints desired lighting effects directly into the scene, and the computer solves for parameters that achieve the desired look. The artist can paint color, light shape, shadows, highlights, and reflections using a suite of tools designed for painting light. Our system matches these effects using a nonlinear optimizer made robust by a combination of initial estimates, system design, and user-guided optimization. In contrast, previous work on painting light has not permitted the lights to move, allowing for linear optimization but preventing its use in computer cinematography. To demonstrate our approach we lit several scenes, mainly using a direct illumination renderer designed for computer animation, but also including two other rendering styles. We show that painting interfaces can quickly produce high quality lighting setups, easing the lighting artist's workflow.