Efficient modeling and rendering of turbulent water over natural terrain
Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Rendering translucency with Perlin noise
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Diffusion Tensor Visualization with Glyph Packing
IEEE Transactions on Visualization and Computer Graphics
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
ACM Transactions on Graphics (TOG)
Massive model visualization using realtime ray tracing
ACM SIGGRAPH 2007 courses
Monte Carlo simulation of solar radiation in maize canopies and its visualization
ACOS'07 Proceedings of the 6th Conference on WSEAS International Conference on Applied Computer Science - Volume 6
Education: Fast ray tracing and the potential effects on graphics and gaming courses
Computers and Graphics
Advanced global illumination using photon mapping
ACM SIGGRAPH 2008 classes
Massive model visualization using realtime ray tracing
ACM SIGGRAPH 2008 classes
Stacked-widget visualization of scheduling-based algorithms
Proceedings of the 4th ACM symposium on Software visualization
Where Am I? A Simulated GPS Sensor for Outdoor Robotic Applications
SIMPAR '08 Proceedings of the 1st International Conference on Simulation, Modeling, and Programming for Autonomous Robots
Hardware-accelerated gradient noise for graphics
Proceedings of the 19th ACM Great Lakes symposium on VLSI
TRaX: a multicore hardware architecture for real-time ray tracing
IEEE Transactions on Computer-Aided Design of Integrated Circuits and Systems
Cache-oblivious ray reordering
ACM Transactions on Graphics (TOG)
Teaching introductory computer graphics via ray tracing
Journal of Computing Sciences in Colleges
Supporting outdoor mixed reality applications for architecture and cultural heritage
SpringSim '10 Proceedings of the 2010 Spring Simulation Multiconference
MICRO '43 Proceedings of the 2010 43rd Annual IEEE/ACM International Symposium on Microarchitecture
Ray casting using a roped BVH with CUDA
Proceedings of the 25th Spring Conference on Computer Graphics
Tracking point-curve critical distances
GMP'06 Proceedings of the 4th international conference on Geometric Modeling and Processing
Hybrid ray tracing and path tracing of Bezier surfaces using a mixed hierarchy
Proceedings of the Eighth Indian Conference on Computer Vision, Graphics and Image Processing
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From the Publisher:Realistic Ray Tracing is an innovative, in-depth look at the theory and techniques of ray tracing, a method of producing photorealistic computer graphics images by applying simple algorithms. This book will guide you through the steps of creating your own powerful ray tracer program, proceeding from simple images through advanced special effects such as soft shadows, glass and metal textures, and motion blur. It concentrates on the 聯nuts and bolts聰 of writing ray tracing programs, with plenty of practical, detail-oriented 聯how-to聰 advice and careful attention to the underlying theory.