Automatic Creation of Object Hierarchies for Ray Tracing
IEEE Computer Graphics and Applications
Heuristics for ray tracing using space subdivision
The Visual Computer: International Journal of Computer Graphics
An efficient ray-polygon intersection
Graphics gems
An introduction to ray tracing
An introduction to ray tracing
Rendering complex scenes with memory-coherent ray tracing
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Fast, minimum storage ray-triangle intersection
Journal of Graphics Tools
Realistic Ray Tracing
RPU: a programmable ray processing unit for realtime ray tracing
ACM SIGGRAPH 2005 Papers
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The overall design decisions of the RTRT/OpenRT framework are described in detail in [Wald04]. To summarize the most important points, we have chosen to only support triangles, to exploit SIMD extensions in a data-parallel way, to optimize for memory and caches, and to use BSP trees as an acceleration structure. In this chapter, we are now going to discuss the actual algorithms and implementation of these topics in more detail.