An updated cross-indexed guide to the ray-tracing literature
ACM SIGGRAPH Computer Graphics
Cost prediction for ray shooting
Proceedings of the eighteenth annual symposium on Computational geometry
Efficient construction of visibility maps using approximate occlusion sweep
SCCG '02 Proceedings of the 18th spring conference on Computer graphics
Octree-R: An Adaptive Octree for Efficient Ray Tracing
IEEE Transactions on Visualization and Computer Graphics
A New Space Subdivision for Ray Tracing CSG Solids
IEEE Computer Graphics and Applications
Fast robust BSP tree traversal algorithm for ray tracing
Journal of Graphics Tools
Parallel ray tracing on a chip
Practical parallel rendering
Cost-driven octree construction schemes: an experimental study
Proceedings of the nineteenth annual symposium on Computational geometry
dPVS: An Occlusion Culling System for Massive Dynamic Environments
IEEE Computer Graphics and Applications
KD-tree acceleration structures for a GPU raytracer
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Cost-driven octree construction schemes: an experimental study
Computational Geometry: Theory and Applications - Special issue on the 19th annual symposium on computational geometry - SoCG 2003
Multi-level ray tracing algorithm
ACM SIGGRAPH 2005 Papers
Cost prediction for ray shooting in octrees
Computational Geometry: Theory and Applications
Octrees with near optimal cost for ray-shooting
Computational Geometry: Theory and Applications
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Optimized subdivisions for preprocessed visibility
GI '07 Proceedings of Graphics Interface 2007
Exploring a Boeing 777: Ray Tracing Large-Scale CAD Data
IEEE Computer Graphics and Applications
Technical strategies for massive model visualization
Proceedings of the 2008 ACM symposium on Solid and physical modeling
Real-time KD-tree construction on graphics hardware
ACM SIGGRAPH Asia 2008 papers
Object partitioning considered harmful: space subdivision for BVHs
Proceedings of the Conference on High Performance Graphics 2009
A parallel algorithm for construction of uniform grids
Proceedings of the Conference on High Performance Graphics 2009
Accelerating shadow rays using volumetric occluders and modified kd-tree traversal
Proceedings of the Conference on High Performance Graphics 2009
Cost prediction for ray shooting in octrees
Computational Geometry: Theory and Applications
Octrees with near optimal cost for ray-shooting
Computational Geometry: Theory and Applications
Cost-driven octree construction schemes: an experimental study
Computational Geometry: Theory and Applications - Special issue on the 19th annual symposium on computational geometry - SoCG 2003
Fast kd-tree construction for 3D-rendering algorithms like ray tracing
ISVC'07 Proceedings of the 3rd international conference on Advances in visual computing - Volume Part II
An anti-aliasing technique for voxel-based massive model visualization strategies
ISVC'07 Proceedings of the 3rd international conference on Advances in visual computing - Volume Part I
A comprehensive theory of volumetric radiance estimation using photon points and beams
ACM Transactions on Graphics (TOG)
Ordered depth-first layouts for ray tracing
ACM SIGGRAPH ASIA 2010 Sketches
Parallel SAH k-D tree construction
Proceedings of the Conference on High Performance Graphics
RDH: ray distribution heuristics for construction of spatial data structures
Proceedings of the 25th Spring Conference on Computer Graphics
Accelerated entry point search algorithm for real-time ray-tracing
Proceedings of the 25th Spring Conference on Computer Graphics
Ray casting using a roped BVH with CUDA
Proceedings of the 25th Spring Conference on Computer Graphics
SAH KD-tree construction on GPU
Proceedings of the ACM SIGGRAPH Symposium on High Performance Graphics
T&I engine: traversal and intersection engine for hardware accelerated ray tracing
Proceedings of the 2011 SIGGRAPH Asia Conference
Internally deterministic parallel algorithms can be fast
Proceedings of the 17th ACM SIGPLAN symposium on Principles and Practice of Parallel Programming
An efficient space partitioning method using binary maps
SITE'12 Proceedings of the 11th international conference on Telecommunications and Informatics, Proceedings of the 11th international conference on Signal Processing
Probabilistic cost model for nearest neighbor search in image retrieval
Computer Vision and Image Understanding
State of the art in photon density estimation
ACM SIGGRAPH 2012 Courses
Geometry Presorting for Implicit Object Space Partitioning
Computer Graphics Forum
Accelerating ray tracing using constrained tetrahedralizations
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
ReduceM: interactive and memory efficient ray tracing of large models
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
Ray tracing dynamic scenes using selective restructuring
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
gkDtree: A group-based parallel update kd-tree for interactive ray tracing
Journal of Systems Architecture: the EUROMICRO Journal
Fast parallel construction of high-quality bounding volume hierarchies
Proceedings of the 5th High-Performance Graphics Conference
On quality metrics of bounding volume hierarchies
Proceedings of the 5th High-Performance Graphics Conference
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