Accelerating ray tracing using constrained tetrahedralizations

  • Authors:
  • Ares Lagae;Philip Dutré

  • Affiliations:
  • Department of Computer Science, Katholieke Universiteit Leuven;Department of Computer Science, Katholieke Universiteit Leuven

  • Venue:
  • EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
  • Year:
  • 2008

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Abstract

In this paper we introduce the constrained tetrahedralization as a new acceleration structure for ray tracing. A constrained tetrahedralization of a scene is a tetrahedralization that respects the faces of the scene geometry. The closest intersection of a ray with a scene is found by traversing this tetrahedralization along the ray, one tetrahedron at a time. We show that constrained tetrahedralizations are a viable alternative to current acceleration structures, and that they have a number of unique properties that set them apart from other acceleration structures: constrained tetrahedralizations are not hierarchical yet adaptive; the complexity of traversing them is a function of local geometric complexity rather than global geometric complexity; constrained tetrahedralizations support deforming geometry without any effort; and they have the potential to unify several data structures currently used in global illumination.