Fast robust BSP tree traversal algorithm for ray tracing

  • Authors:
  • Vlastimil Havran;Tomás Kopal;Jiří Bittner;Jiří Žára

  • Affiliations:
  • Czech Technical University, Faculty of Electrical Engineering, Department of Computer Science and Engineering, Karlovo nám. 13, 12135 Prague 2, Czech Republic;Czech Technical University, Faculty of Electrical Engineering, Department of Computer Science and Engineering, Karlovo nám. 13, 12135 Prague 2, Czech Republic;Czech Technical University, Faculty of Electrical Engineering, Departmere of Computer Science and Engineering, Karlovo nám. 13, 12135 Prague 2, Czech Republic;Czech Technical University, Faculty of Electrical Engineering, Department of Computer Science and Engineering, Karlovo nám. 13, 12135 Prague 2, Czech Republic

  • Venue:
  • Journal of Graphics Tools
  • Year:
  • 1998

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Abstract

An orthogonal BSP (binary space partitioning) tree is a commonly used spatial subdivision data structure for ray-tracing acceleration. While the construction of a BSP tree takes a relatively short time, the efficiency of a traversal algorithm significantly influences the overall rendering time. We propose a new fast traversal algorithm based on statistical evaluation of all possible cases occuring during the traversal of a BSP tree. More frequent cases are handled simply, while less frequent ones are more computationally expensive. The proposed traversal algorithm handles all singularities correctly, and saves between 30% and 50% of traversal time compared with the commonly-known Sung and Arvo algorithms.