Heuristics for ray tracing using space subdivision
The Visual Computer: International Journal of Computer Graphics
Graphics gems II
Programming principles in computer graphics (2nd ed.)
Programming principles in computer graphics (2nd ed.)
Graphics Gems III
Graphics Gems
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Space partitioning techniques are well known especially because of their use in computer graphics, especially within ray-tracing acceleration techniques. The primary aim of those techniques is to enable fast test whether a geometric object resides at least partially within the given area. There are many modifications that proved the applicability despite of high memory requirements of complexity O(M2) for the two dimensional space, resp. O(M3) for the three dimensional space. The space division technique is used in standard software packages like PovRay etc. A new technique with O(M) memory complexity and its comparison with original space subdivision and residency mask techniques is presented.