Rendering translucency with Perlin noise

  • Authors:
  • Ryan Barnard;Saim Ural

  • Affiliations:
  • Western Washington University;Western Washington University

  • Venue:
  • GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
  • Year:
  • 2005

Quantified Score

Hi-index 0.00

Visualization

Abstract

Translucent photon mapping is a technique developed for the realistic rendering of translucent materials such as milk, skin, and fog. In the physical world, however, no material is perfectly translucent at a constant density. By using a 3D density map for a rendered object and jittering the values of the map by using a Perlin noise function will create a non-perfect density throughout the object and thereby present a more realistic image.