SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Realistic, hardware-accelerated shading and lighting
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Sketching Shadows and Highlights to Position Lights
CGI '97 Proceedings of the 1997 Conference on Computer Graphics International
Stylized Highlights for Cartoon Rendering and Animation
IEEE Computer Graphics and Applications
Meshless deformations based on shape matching
ACM SIGGRAPH 2005 Papers
Fast exact and approximate geodesics on meshes
ACM SIGGRAPH 2005 Papers
As-rigid-as-possible shape manipulation
ACM SIGGRAPH 2005 Papers
BRDF-Shop: Creating Physically Correct Bidirectional Reflectance Distribution Functions
IEEE Computer Graphics and Applications
Image deformation using moving least squares
ACM SIGGRAPH 2006 Papers
ACM SIGGRAPH 2006 Papers
Exaggerated shading for depicting shape and detail
ACM SIGGRAPH 2006 Papers
Writing mental ray shaders: A perceptual introduction (mental ray® Handbooks)
Writing mental ray shaders: A perceptual introduction (mental ray® Handbooks)
ACM Transactions on Graphics (TOG)
Locally controllable stylized shading
ACM SIGGRAPH 2007 papers
Interactive editing and modeling of bidirectional texture functions
ACM SIGGRAPH 2007 papers
Visual equivalence: towards a new standard for image fidelity
ACM SIGGRAPH 2007 papers
As-rigid-as-possible surface modeling
SGP '07 Proceedings of the fifth Eurographics symposium on Geometry processing
Shape optimization using reflection lines
SGP '07 Proceedings of the fifth Eurographics symposium on Geometry processing
Depicting procedural caustics in single images
ACM SIGGRAPH Asia 2008 papers
Real-time KD-tree construction on graphics hardware
ACM SIGGRAPH Asia 2008 papers
Interactive on-surface signal deformation
ACM SIGGRAPH 2010 papers
MovieReshape: tracking and reshaping of humans in videos
ACM SIGGRAPH Asia 2010 papers
Exposing photo manipulation with inconsistent reflections
ACM Transactions on Graphics (TOG)
Surface flows for image-based shading design
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Selective Inspection and Interactive Visualization of Light Transport in Virtual Scenes
Computer Graphics Forum
Visibility editing for all-frequency shadow design
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
Bendylights: artistic control of direct illumination by curving light rays
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
Feature-based interpolation for the interactive editing of shading effects
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
Path-space manipulation of physically-based light transport
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
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Effective digital content creation tools must be both efficient in the interactions they provide but also allow full user control. There may be occasions, when art direction requires changes that contradict physical laws. In particular, it is known that physical correctness of reflections for the human observer is hard to assess. For many centuries, traditional artists have exploited this fact to depict reflections that lie outside the realm of physical possibility. However, a system that gives explicit control of this effect to digital artists has not yet been described. This paper introduces a system that transforms physically correct reflections into art-directed reflections, as specified by reflection constraints. The system introduces a taxonomy of reflection editing operations, using an intuitive user interface, that works directly on the reflecting surfaces with real-time visual feedback using a GPU. A user study shows how such a system can allow users to quickly manipulate reflections according to an art direction task.