Lights from highlights and shadows
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Interactive multiresolution mesh editing
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Lighting controls for computer cinematography
Journal of Graphics Tools
Interactive multi-resolution modeling on arbitrary meshes
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Non-distorted texture mapping for sheared triangulated meshes
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
As-rigid-as-possible shape interpolation
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Multigrid
Pointshop 3D: an interactive system for point-based surface editing
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A user interface for interactive cinematic shadow design
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Sketching Shadows and Highlights to Position Lights
CGI '97 Proceedings of the 1997 Conference on Computer Graphics International
An approximate global illumination system for computer generated films
ACM SIGGRAPH 2004 Papers
An intuitive framework for real-time freeform modeling
ACM SIGGRAPH 2004 Papers
ACM SIGGRAPH 2004 Papers
Meshless deformations based on shape matching
ACM SIGGRAPH 2005 Papers
Digital Lighting and Rendering (2nd Edition)
Digital Lighting and Rendering (2nd Edition)
Interactive decal compositing with discrete exponential maps
ACM SIGGRAPH 2006 Papers
Proceedings of the 5th international symposium on Non-photorealistic animation and rendering
Locally controllable stylized shading
ACM SIGGRAPH 2007 papers
The lightspeed automatic interactive lighting preview system
ACM SIGGRAPH 2007 papers
Embedded deformation for shape manipulation
ACM SIGGRAPH 2007 papers
Illumination Brush: Interactive Design of All-Frequency Lighting
PG '07 Proceedings of the 15th Pacific Conference on Computer Graphics and Applications
Toward evaluating lighting design interface paradigms for novice users
ACM SIGGRAPH 2009 papers
FlexiStickers: photogrammetric texture mapping using casual images
ACM SIGGRAPH 2009 papers
Capacity-constrained point distributions: a variant of Lloyd's method
ACM SIGGRAPH 2009 papers
Interactive reflection editing
ACM SIGGRAPH Asia 2009 papers
Robust single-view geometry and motion reconstruction
ACM SIGGRAPH Asia 2009 papers
Matching two-dimensional articulated shapes using generalized multidimensional scaling
AMDO'06 Proceedings of the 4th international conference on Articulated Motion and Deformable Objects
iCheat: a representation for artistic control of indirect cinematic lighting
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
Surface flows for image-based shading design
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Selective Inspection and Interactive Visualization of Light Transport in Virtual Scenes
Computer Graphics Forum
Feature-based interpolation for the interactive editing of shading effects
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Path-space manipulation of physically-based light transport
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Lit-Sphere extension for artistic rendering
The Visual Computer: International Journal of Computer Graphics
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We present an interactive system for the artistic control of visual phenomena visible on surfaces. Our method allows the user to intuitively reposition shadows, caustics, and indirect illumination using a simple click-and-drag user interface working directly on surfaces. In contrast to previous approaches, the positions of the lights or objects in the scene remain unchanged, enabling localized edits of individual shading components. Our method facilitates the editing by computing a mapping from one surface location to another. Based on this mapping, we can not only edit shadows, caustics, and indirect illumination but also other surface properties, such as color or texture, in a unified way. This is achieved using an intuitive user-interface that allows the user to specify position constraints with drag-and-drop or sketching operations directly on the surface. Our approach requires no explicit surface parametrization and handles scenes with arbitrary topology. We demonstrate the applicability of the approach to interactive editing of shadows, reflections, refractions, textures, caustics, and diffuse indirect light. The effectiveness of the system to achieve an artistic goal is evaluated by a user study.