Adaptive radiosity textures for bidirectional ray tracing
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Lights from highlights and shadows
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Illumination in diverse codimensions
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Lighting controls for computer cinematography
Journal of Graphics Tools
Rendering with radiance: the art and science of lighting visualization
Rendering with radiance: the art and science of lighting visualization
A user interface for interactive cinematic shadow design
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Robust monte carlo methods for light transport simulation
Robust monte carlo methods for light transport simulation
An approximate global illumination system for computer generated films
ACM SIGGRAPH 2004 Papers
IEEE Transactions on Visualization and Computer Graphics
ACM Transactions on Graphics (TOG)
Illumination Brush: Interactive Design of All-Frequency Lighting
PG '07 Proceedings of the 15th Pacific Conference on Computer Graphics and Applications
Toward evaluating lighting design interface paradigms for novice users
ACM SIGGRAPH 2009 papers
Interactive reflection editing
ACM SIGGRAPH Asia 2009 papers
Stochastic progressive photon mapping
ACM SIGGRAPH Asia 2009 papers
envyLight: an interface for editing natural illumination
ACM SIGGRAPH 2010 papers
Interactive on-surface signal deformation
ACM SIGGRAPH 2010 papers
Physically Based Rendering, Second Edition: From Theory To Implementation
Physically Based Rendering, Second Edition: From Theory To Implementation
A programmable system for artistic volumetric lighting
ACM SIGGRAPH 2011 papers
Selective Inspection and Interactive Visualization of Light Transport in Virtual Scenes
Computer Graphics Forum
Practical physically-based shading in film and game production
ACM SIGGRAPH 2012 Courses
iCheat: a representation for artistic control of indirect cinematic lighting
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
Visibility editing for all-frequency shadow design
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
Bendylights: artistic control of direct illumination by curving light rays
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
Force-directed edge bundling for graph visualization
EuroVis'09 Proceedings of the 11th Eurographics / IEEE - VGTC conference on Visualization
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Industry-quality content creation relies on tools for lighting artists to quickly prototype, iterate, and refine final renders. As industry-leading studios quickly adopt physically-based rendering (PBR) across their art generation pipelines, many existing tools have become unsuitable as they address only simple effects without considering underlying PBR concepts and constraints. We present a novel light transport manipulation technique that operates directly on path-space solutions of the rendering equation. We expose intuitive direct and indirect manipulation approaches to edit complex effects such as (multi-refracted) caustics, diffuse and glossy indirect bounces, and direct/indirect shadows. With our sketch- and object-space selection, all built atop a parameterized regular expression engine, artists can search and isolate shading effects to inspect and edit. We classify and filter paths on the fly and visualize the selected transport phenomena. We survey artists who used our tool to manipulate complex phenomena on both static and animated scenes.