Teaching introductory computer graphics via ray tracing
Journal of Computing Sciences in Colleges
Ordered depth-first layouts for ray tracing
ACM SIGGRAPH ASIA 2010 Sketches
AnySL: efficient and portable shading for ray tracing
Proceedings of the Conference on High Performance Graphics
Temporal light field reconstruction for rendering distribution effects
ACM SIGGRAPH 2011 papers
Computer-aided appearance design based on BRDF measurements
Computer-Aided Design
MSBVH: an efficient acceleration data structure for ray traced motion blur
Proceedings of the ACM SIGGRAPH Symposium on High Performance Graphics
Farthest-point optimized point sets with maximized minimum distance
Proceedings of the ACM SIGGRAPH Symposium on High Performance Graphics
Displacement interpolation using Lagrangian mass transport
Proceedings of the 2011 SIGGRAPH Asia Conference
Adaptive sampling and reconstruction using greedy error minimization
Proceedings of the 2011 SIGGRAPH Asia Conference
T&I engine: traversal and intersection engine for hardware accelerated ray tracing
Proceedings of the 2011 SIGGRAPH Asia Conference
Estimating dual-scale properties of glossy surfaces from step-edge lighting
Proceedings of the 2011 SIGGRAPH Asia Conference
LightSlice: matrix slice sampling for the many-lights problem
Proceedings of the 2011 SIGGRAPH Asia Conference
Adaptive importance sampling for multi-ray gathering
ACM SIGGRAPH 2011 Talks
An approach to point based approximate color bleeding with volumes
ISVC'11 Proceedings of the 7th international conference on Advances in visual computing - Volume Part I
Global optimization for estimating a multiple-lobe analytical BRDF
Computer Vision and Image Understanding
BRDF models for accurate and efficient rendering of glossy surfaces
ACM Transactions on Graphics (TOG)
On filtering the noise from the random parameters in Monte Carlo rendering
ACM Transactions on Graphics (TOG)
Reconstructing the indirect light field for global illumination
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Surface flows for image-based shading design
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Geometry Presorting for Implicit Object Space Partitioning
Computer Graphics Forum
ISHair: Importance Sampling for Hair Scattering
Computer Graphics Forum
Model-based ambient occlusion for inverse rendering
ICIAR'12 Proceedings of the 9th international conference on Image Analysis and Recognition - Volume Part I
Practical Hessian-based error control for irradiance caching
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
SURE-based optimization for adaptive sampling and reconstruction
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Adaptive rendering with non-local means filtering
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Coherent intrinsic images from photo collections
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Optimizing environment maps for material depiction
EGSR'11 Proceedings of the Twenty-second Eurographics conference on Rendering
Improved stochastic progressive photon mapping with metropolis sampling
EGSR'11 Proceedings of the Twenty-second Eurographics conference on Rendering
Design and novel uses of higher-dimensional rasterization
EGGH-HPG'12 Proceedings of the Fourth ACM SIGGRAPH / Eurographics conference on High-Performance Graphics
Approximate Bias Compensation for Rendering Scenes with Heterogeneous Participating Media
Computer Graphics Forum
Inverse rendering of faces on a cloudy day
ECCV'12 Proceedings of the 12th European conference on Computer Vision - Volume Part III
Basics of physically-based rendering
SIGGRAPH Asia 2012 Courses
Real-time kd-tree based importance sampling of environment maps
Proceedings of the 28th Spring Conference on Computer Graphics
Closest point turbulence for liquid surfaces
ACM Transactions on Graphics (TOG)
Adaptive progressive photon mapping
ACM Transactions on Graphics (TOG)
Adaptive image synthesis for compressive displays
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Perception of perspective distortions in image-based rendering
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Path-space manipulation of physically-based light transport
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Fourier analysis of stochastic sampling strategies for assessing bias and variance in integration
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
A new projection space for separation of specular-diffuse reflection components in color images
ACCV'12 Proceedings of the 11th Asian conference on Computer Vision - Volume Part IV
Blue noise sampling with controlled aliasing
ACM Transactions on Graphics (TOG)
Efficient divide-and-conquer ray tracing using ray sampling
Proceedings of the 5th High-Performance Graphics Conference
Megakernels considered harmful: wavefront path tracing on GPUs
Proceedings of the 5th High-Performance Graphics Conference
Instant convolution shadows for volumetric detail mapping
ACM Transactions on Graphics (TOG)
Joint importance sampling of low-order volumetric scattering
ACM Transactions on Graphics (TOG)
Numerical verification of bidirectional reflectance distribution functions for physical plausibility
Proceedings of the South African Institute for Computer Scientists and Information Technologists Conference
Rendering in shift-invariant spaces
Proceedings of Graphics Interface 2013
Boosting monte carlo rendering by ray histogram fusion
ACM Transactions on Graphics (TOG)
Special Section on HDR Imaging: Spatially varying image based lighting using HDR-video
Computers and Graphics
Technical Section: A unified smoke control method based on signed distance field
Computers and Graphics
Render synthetic fog into interior and exterior photographs
Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Rendering scenes with participating media based on RBFs for photon mapping using graphics hardware
Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Basic concepts of physically-based rendering
SIGGRAPH Asia 2013 Courses
A comprehensive geometrical optics application for wave rendering
Graphical Models
Implementing irradiance cache in a GPU realistic renderer
Transactions on Computational Science XIX
Special Section on CAD/Graphics 2013: Adaptive importance photon shooting technique
Computers and Graphics
Photon beam diffusion: a hybrid Monte Carlo method for subsurface scattering
EGSR '13 Proceedings of the Eurographics Symposium on Rendering
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Physically Based Rendering, 2nd Edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method - known as 'literate programming'- combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, you will learn to design and employ a full-featured rendering system for creating stunning imagery. New sections on subsurface scattering, Metropolis light transport, precomputed light transport, multispectral rendering, and much more.Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux. Please visit, www.pbrt.org. Code and text are tightly woven together through a unique indexing feature that lists each function, variable, and method on the page that they are first described.