Radial basis functions for multivariable interpolation: a review
Algorithms for approximation
Efficient simulation of light transport in scenes with participating media using photon maps
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A practical model for subsurface light transport
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A practical model for subsurface light transport
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Interactive rendering of atmospheric scattering effects using graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Density Control for Photon Maps
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Photon mapping on programmable graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
A practical analytic single scattering model for real time rendering
ACM SIGGRAPH 2005 Papers
Photon Splatting for participating media
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Fogshop: Real-Time Design and Rendering of Inhomogeneous, Single-Scattering Media
PG '07 Proceedings of the 15th Pacific Conference on Computer Graphics and Applications
Real-time smoke rendering using compensated ray marching
ACM SIGGRAPH 2008 papers
Hardware-accelerated global illumination by image space photon mapping
Proceedings of the Conference on High Performance Graphics 2009
Stochastic progressive photon mapping
ACM SIGGRAPH Asia 2009 papers
Physically Based Rendering, Second Edition: From Theory To Implementation
Physically Based Rendering, Second Edition: From Theory To Implementation
A progressive error estimation framework for photon density estimation
ACM SIGGRAPH Asia 2010 papers
A comprehensive theory of volumetric radiance estimation using photon points and beams
ACM Transactions on Graphics (TOG)
Progressive photon mapping: A probabilistic approach
ACM Transactions on Graphics (TOG)
Proceedings of the 2011 SIGGRAPH Asia Conference
Virtual ray lights for rendering scenes with participating media
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Clustering of the self-organizing map
IEEE Transactions on Neural Networks
Progressive Virtual Beam Lights
Computer Graphics Forum
Progressive expectation-maximization for hierarchical volumetric photon mapping
EGSR'11 Proceedings of the Twenty-second Eurographics conference on Rendering
Real-Time Volume Rendering in Dynamic Lighting Environments Using Precomputed Photon Mapping
IEEE Transactions on Visualization and Computer Graphics
Hi-index | 0.00 |
The photon mapping is one of the more widely used algorithms for rendering scenes with participating media. Currently, it suffers from two main problems: one is how to improve the rendering efficiency, and another is how to reduce large memory requirement to store the photons. In this paper, we propose a hardware-accelerated algorithm that is based on radial basis function model for rendering participating media with multiple scattering. The radial basis function model is used to describe the photon distribution in participating media, and the main purpose is to provide high reconstruction quality using a relatively low number of basis function terms. Consequently, it can result in faster rendering. The radiance estimation is designed according to the radial basis function model. The implementation demonstrates that proposed method is the attractive low memory representation and it is capable of fully simulating the scattering of participating media with interactive feedback to the user.