SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Rendering participating media with bidirectional path tracing
Proceedings of the eurographics workshop on Rendering techniques '96
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Efficient simulation of light transport in scenes with participating media using photon maps
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Principles of Digital Image Synthesis
Principles of Digital Image Synthesis
Metropolis Light Transport for Participating Media
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
Multiple View Geometry in Computer Vision
Multiple View Geometry in Computer Vision
Image-Based Rendering of Synthetic Diffuse Objects in Natural Scenes
ICPR '06 Proceedings of the 18th International Conference on Pattern Recognition - Volume 04
Recovering Surface Layout from an Image
International Journal of Computer Vision
Light field transfer: global illumination between real and synthetic objects
ACM SIGGRAPH 2008 papers
Light source estimation of outdoor scenes for mixed reality
The Visual Computer: International Journal of Computer Graphics
Webcam clip art: appearance and illuminant transfer from time-lapse sequences
ACM SIGGRAPH Asia 2009 papers
Physically Based Rendering, Second Edition: From Theory To Implementation
Physically Based Rendering, Second Edition: From Theory To Implementation
Rendering synthetic objects into legacy photographs
Proceedings of the 2011 SIGGRAPH Asia Conference
Interactive images: cuboid proxies for smart image manipulation
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Estimating the Natural Illumination Conditions from a Single Outdoor Image
International Journal of Computer Vision
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In this paper, we propose a framework for rendering synthetic fog into interior and exterior photographs. Given a single photograph as input, our approach first obtains an approximation of the illumination and geometry for the underlying scene with a few user assistance, then generates a Transmittance Map (TMap) and a Volumetric Map (VMap) for the input photograph according to a decomposition of reflective radiance and transmittance, finally synthesizes the foggy photograph by combining the input photograph, the Transmittance Map and the Volumetric Map. Our approach employs physically based rendering technique and take into account not only the effect of increasing illumination in shadow areas and desaturation of surface reflection but also glow around the area lights and light shafts for directional lights. Compared with the previous image processing method, our approach can produce more realistic results. In addition, we demonstrate in a user study that synthetic images produced by our approach are confusable with real photographs.