Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Practical animation of liquids
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Variational problems and partial differential equations on implicit surfaces
Journal of Computational Physics
Level set surface editing operators
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Transport and diffusion of material quantities on propagating interfaces via level set methods
Journal of Computational Physics
Efficient algorithms for solving static hamilton-jacobi equations
Efficient algorithms for solving static hamilton-jacobi equations
Fluid control using the adjoint method
ACM SIGGRAPH 2004 Papers
ACM SIGGRAPH 2005 Papers
Taming liquids for rapidly changing targets
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
A semi-Lagrangian contouring method for fluid simulation
ACM Transactions on Graphics (TOG)
An Improvement of a Recent Eulerian Method for Solving PDEs on General Geometries
Journal of Scientific Computing
A texture synthesis method for liquid animations
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
TRACKS: toward directable thin shells
ACM SIGGRAPH 2007 papers
ACM SIGGRAPH 2007 papers
Wave displacement effects for Surf's Up
ACM SIGGRAPH 2007 sketches
Discrete laplace operators: no free lunch
SGP '07 Proceedings of the fifth Eurographics symposium on Geometry processing
A simple embedding method for solving partial differential equations on surfaces
Journal of Computational Physics
Wavelet turbulence for fluid simulation
ACM SIGGRAPH 2008 papers
An Unconditionally Stable MacCormack Method
Journal of Scientific Computing
Level Set Equations on Surfaces via the Closest Point Method
Journal of Scientific Computing
Fast animation of turbulence using energy transport and procedural synthesis
ACM SIGGRAPH Asia 2008 papers
Deforming meshes that split and merge
ACM SIGGRAPH 2009 papers
Underground cave sequence for Land of the Lost
SIGGRAPH 2009: Talks
Guiding of smoke animations through variational coupling of simulations at different resolutions
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Motion field texture synthesis
ACM SIGGRAPH Asia 2009 papers
Stretching and wiggling liquids
ACM SIGGRAPH Asia 2009 papers
Evolving sub-grid turbulence for smoke animation
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Estimating the Laplace-Beltrami operator by restricting 3D functions
SGP '09 Proceedings of the Symposium on Geometry Processing
A multiscale approach to mesh-based surface tension flows
ACM SIGGRAPH 2010 papers
A novel algorithm for incompressible flow using only a coarse grid projection
ACM SIGGRAPH 2010 papers
Multilevel vorticity confinement for water turbulence simulation
The Visual Computer: International Journal of Computer Graphics
Geometry-based control of fire simulation
The Visual Computer: International Journal of Computer Graphics
Physically Based Rendering, Second Edition: From Theory To Implementation
Physically Based Rendering, Second Edition: From Theory To Implementation
Detail-preserving fully-Eulerian interface tracking framework
ACM SIGGRAPH Asia 2010 papers
Real-time simulation of large bodies of water with small scale details
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
SIAM Journal on Scientific Computing
Real-time Eulerian water simulation using a restricted tall cell grid
ACM SIGGRAPH 2011 papers
Guide shapes for high resolution naturalistic liquid simulation
ACM SIGGRAPH 2011 papers
Preview-based sampling for controlling gaseous simulations
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Pattern-guided smoke animation with lagrangian coherent structure
Proceedings of the 2011 SIGGRAPH Asia Conference
Solving eigenvalue problems on curved surfaces using the Closest Point Method
Journal of Computational Physics
PhysBAM: physically based simulation
ACM SIGGRAPH 2011 Courses
ACM SIGGRAPH 2011 Talks
Correcting low frequency impulses in distributed simulations
ACM SIGGRAPH 2011 Talks
Incorporating stochastic turbulence in particle-based fluid simulation
The Visual Computer: International Journal of Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
Explicit Mesh Surfaces for Particle Based Fluids
Computer Graphics Forum
Feature-guided dynamic texture synthesis on continuous flows
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Real-Time Fluid Effects on Surfaces using the Closest Point Method
Computer Graphics Forum
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We propose a method of increasing the apparent spatial resolution of an existing liquid simulation. Previous approaches to this “up-resing” problem have focused on increasing the turbulence of the underlying velocity field. Motivated by measurements in the free surface turbulence literature, we observe that past certain frequencies, it is sufficient to perform a wave simulation directly on the liquid surface, and construct a reduced-dimensional surface-only simulation. We sidestep the considerable problem of generating a surface parameterization by employing an embedding technique known as the Closest Point Method (CPM) that operates directly on a 3D extension field. The CPM requires 3D operators, and we show that for surface operators with no natural 3D generalization, it is possible to construct a viable operator using the inverse Abel transform. We additionally propose a fast, frozen core closest point transform, and an advection method for the extension field that reduces smearing considerably. Finally, we propose two turbulence coupling methods that seed the high-resolution wave simulation in visually expected regions.