Guide shapes for high resolution naturalistic liquid simulation

  • Authors:
  • Michael B. Nielsen;Robert Bridson

  • Affiliations:
  • Weta Digital;University of British Columbia

  • Venue:
  • ACM SIGGRAPH 2011 papers
  • Year:
  • 2011

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Abstract

Art direction of high resolution naturalistic liquid simulations is notoriously hard, due to both the chaotic nature of the physics and the computational resources required. Resimulating a scene at higher resolution often produces very different results, and is too expensive to allow many design cycles. We present a method of constraining or guiding a high resolution liquid simulation to stay close to a finalized low resolution version (either simulated or directly animated), restricting the solve to a thin outer shell of liquid around a guide shape. Our method is generally faster than an unconstrained simulation and can be integrated with a standard fluid simulator. We demonstrate several applications, with both simulated and hand-animated inputs.