Efficient simulation of large bodies of water by coupling two and three dimensional techniques
ACM SIGGRAPH 2006 Papers
Closest point turbulence for liquid surfaces
ACM Transactions on Graphics (TOG)
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Level set fluid simulations are a common approach for simulating liquids. Their regular grid sampling make it straightforward to apply incompressibility constraints through a velocity projection. However, the high resolutions needed for fine detail result in large memory requirements and long computation times. Distributing liquid simulations across multiple machines can address these problems.