Geometry-based control of fire simulation

  • Authors:
  • Yi Hong;Dengming Zhu;Xianjie Qiu;Zhaoqi Wang

  • Affiliations:
  • Chinese Academy of Sciences, Virtual Reality Laboratory, Institute of Computing Technology, Beijing, China and Graduate School of the Chinese Academy of Sciences, Beijing, China;Chinese Academy of Sciences, Virtual Reality Laboratory, Institute of Computing Technology, Beijing, China;Chinese Academy of Sciences, Virtual Reality Laboratory, Institute of Computing Technology, Beijing, China;Chinese Academy of Sciences, Virtual Reality Laboratory, Institute of Computing Technology, Beijing, China

  • Venue:
  • The Visual Computer: International Journal of Computer Graphics
  • Year:
  • 2010

Quantified Score

Hi-index 0.02

Visualization

Abstract

High-level control of fire is very attractive to artists, as it facilitates a detail-free user interface to make desirable flame effects. In this paper, a unified framework is proposed for modeling and animating fire under general geometric constraints and evolving rules. To capture the fire projection on user’s model animation, we develop a modified closest-point method (MCPM) to handle dynamic situations while maintaining the robustness of the closest-point method. A control blue core (CBC) is designed and generated automatically from the fire projection at each time step. It translates the geometric constraints and the user-specified evolving rules into implicit control conditions. Our L-Speed function leverages CBC’s shape information and conducts the large-scale motion of fire, leaving the basic physically-based model to refine simulation details. The experimental results show the effectiveness of our method for modeling fire propagation along complex curves or surfaces, or forming a flaming shape and following its motion.