Surface reconstruction from unorganized points
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Depicting fire and other gaseous phenomena using diffusion processes
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Implicit fairing of irregular meshes using diffusion and curvature flow
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A fast modular semi-Lagrangian method for moving interfaces
Journal of Computational Physics
Level set surface editing operators
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Physically based modeling and animation of fire
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Particle systems—a technique for modeling a class of fuzzy objects
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Geometric Level Set Methods in Imaging,Vision,and Graphics
Geometric Level Set Methods in Imaging,Vision,and Graphics
Animating suspended particle explosions
ACM SIGGRAPH 2003 Papers
Interactive Simulation of Burning Objects
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Case study: volume rendering of pool fire data
VIS '94 Proceedings of the conference on Visualization '94
Melting and Burning Solids into Liquids and Gases
IEEE Transactions on Visualization and Computer Graphics
Bending burning matches and crumpling burning paper
ACM SIGGRAPH 2006 Research posters
Driving object deformations from internal physical processes
Proceedings of the 2007 ACM symposium on Solid and physical modeling
Wrinkled flames and cellular patterns
ACM SIGGRAPH 2007 papers
The Flexible, Extensible and Efficient Toolbox of Level Set Methods
Journal of Scientific Computing
Physically based simulation of thin-shell objects’ burning
The Visual Computer: International Journal of Computer Graphics
Geometry-based control of fire simulation
The Visual Computer: International Journal of Computer Graphics
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This paper presents a novel method for realistic simulation of solid objects' burning. The temperature field is first constructed based on combustion theories. Then, a temperature field motivated interaction model (TFMI) is proposed to simulate the interactions between the fire and the objects during burning. In TFMI, the decomposition of the objects is modeled by improving the level set method and the spreading of fire is calculated using the updated temperature field at each time step. Our method can deal with varied topologies of different objects during burning. The fire is simulated by adopting stable fluid method and integrated into the whole burning scenes. Finally, various solid objects' burning scenes are rendered automatically using the above model. The experiment results show the validity of our method.