Physically based simulation of thin-shell objects’ burning

  • Authors:
  • Shiguang Liu;Qiguang Liu;Tai An;Jizhou Sun;Qunsheng Peng

  • Affiliations:
  • Tianjin Univ., Sch. of Comp. Sci. and Technol., 300072, Tianjin, PRC and Ch. Acad. of Sci., State Key Lab of Comp. Sci., Inst. of Software, 100190, Beijing, PRC and Zhejiang Univ., State Key Lab o ...;Tianjin University, School of Computer Software, 300072, Tianjin, People’s Republic of China;Tianjin University, School of Computer Science and Technology, 300072, Tianjin, People’s Republic of China;Tianjin University, School of Computer Science and Technology, 300072, Tianjin, People’s Republic of China;Zhejiang University, State Key Lab of CAD&CG, 310058, Hangzhou, People’’s Republic of China

  • Venue:
  • The Visual Computer: International Journal of Computer Graphics
  • Year:
  • 2009

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Abstract

We present a novel unified framework for simulating burning phenomena of thin-shell objects such as paper, cloth, etc. A gradient-based spreading model is proposed to simulate the movement of fire on thin-shell objects. To simulate the crumpling and deformation of thin-shell objects when burning, we present an FFD-based deformation model which takes the physical theory of burning phenomena into account. The fire is rendered by the method of particle systems. By inputting different parameters and initial conditions, our framework can simulate various burning phenomena of different thin-shell objects. Experiments validate that it is efficient and easy to implement.