Fronts propagating with curvature-dependent speed: algorithms based on Hamilton-Jacobi formulations
Journal of Computational Physics
CG International '90 Proceedings of the eighth international conference of the Computer Graphics Society on CG International '90: computer graphics around the world
Depicting fire and other gaseous phenomena using diffusion processes
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Level set methods applied to modeling detonation shock dynamics
Journal of Computational Physics
Interactive simulation of fire in virtual building environments
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Graphical modeling and animation of brittle fracture
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A visual model for blast waves and fracture
Proceedings of the 1999 conference on Graphics interface '99
Proceedings of the 1999 conference on Graphics interface '99
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A boundary condition capturing method for incompressible flame discontinuities
Journal of Computational Physics
Physically based modeling and animation of fire
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Structural modeling of flames for a production environment
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Animation and rendering of complex water surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Volume Rendering of Pool Fire Data
IEEE Computer Graphics and Applications
Realistic and controllable fire simulation
GRIN'01 No description on Graphics interface 2001
Interactive Simulation of Fire
PG '02 Proceedings of the 10th Pacific Conference on Computer Graphics and Applications
Smoke simulation for large scale phenomena
ACM SIGGRAPH 2003 Papers
Animating suspended particle explosions
ACM SIGGRAPH 2003 Papers
Interactive Simulation of Burning Objects
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Multi-representation interaction for physically based modeling
Proceedings of the 2005 ACM symposium on Solid and physical modeling
A vortex particle method for smoke, water and explosions
ACM SIGGRAPH 2005 Papers
ACM SIGGRAPH 2005 Papers
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Melting and Burning Solids into Liquids and Gases
IEEE Transactions on Visualization and Computer Graphics
ACM SIGGRAPH 2006 Papers
Bending burning matches and crumpling burning paper
ACM SIGGRAPH 2006 Research posters
SIGGRAPH '04 ACM SIGGRAPH 2004 Sketches
SIGGRAPH '05 ACM SIGGRAPH 2005 Sketches
Advections with Significantly Reduced Dissipation and Diffusion
IEEE Transactions on Visualization and Computer Graphics
An Unconditionally Stable MacCormack Method
Journal of Scientific Computing
Physically-based realistic fire rendering
NPH'06 Proceedings of the Second Eurographics conference on Natural Phenomena
ACM SIGGRAPH 2008 papers
Directable, high-resolution simulation of fire on the GPU
ACM SIGGRAPH 2009 papers
FireVolleyball: multi-player interactive game providing a sense of touching fire
Proceedings of the international conference on Multimedia
Practical animation of compressible flow for shock waves and related phenomena
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A programmable system for artistic volumetric lighting
ACM SIGGRAPH 2011 papers
ACM SIGGRAPH 2011 papers
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Physically based simulation of solid objects' burning
Transactions on Edutainment VII
State of the art in photon density estimation
ACM SIGGRAPH 2012 Courses
Pseudorandom noise for real-time volumetric rendering of fire in a production system
SPBG'08 Proceedings of the Fifth Eurographics / IEEE VGTC conference on Point-Based Graphics
A new grid structure for domain extension
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Visual simulation of turbulent fluids using MLS interpolation profiles
The Visual Computer: International Journal of Computer Graphics
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We model flames and fire using the Navier-Stokes equations combined with the level set method and jump conditions to model the reaction front. Previous works modeled the flame using a combination of propagation in the normal direction and a curvature term which leads to a level set equation that is parabolic in nature and thus overly dissipative and smooth. Asymptotic theory shows that one can obtain more interesting velocities and fully hyperbolic (as opposed to parabolic) equations for the level set evolution. In particular, researchers in the field of detonation shock dynamics (DSD) have derived a set of equations which exhibit characteristic cellular patterns. We show how to make use of the DSD framework in the context of computer graphics simulations of flames and fire to obtain interesting features such as flame wrinkling and cellular patterns.