SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
The zonal method for calculating light intensities in the presence of a participating medium
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Illumination and color in computer generated imagery
Illumination and color in computer generated imagery
Wildfire visualization (case study)
VIS '97 Proceedings of the 8th conference on Visualization '97
Physically based modeling and animation of fire
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Structural modeling of flames for a production environment
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Animating suspended particle explosions
ACM SIGGRAPH 2003 Papers
PHOXEL-SPACE: an interface for exploring volumetric data with physical voxels
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Spherical billboards and their application to rendering explosions
GI '06 Proceedings of Graphics Interface 2006
Wrinkled flames and cellular patterns
ACM SIGGRAPH 2007 papers
Graphics for Serious Games: VFire: Immersive wildfire simulation and visualization
Computers and Graphics
Technical Section: Importance sampling for volumetric illumination of flames
Computers and Graphics
Physically-based realistic fire rendering
NPH'06 Proceedings of the Second Eurographics conference on Natural Phenomena
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We describe how techniques from computer graphics are used to visualize pool fire data and compute radiative effects from pool fires. The basic tools are ray casting and accurate line integration using the RADCAL program. Example images in the visible and infrared band are shown which give qualitative insights about the fire data. Examples are given of irradiation calculations and novel methods to visualize the results of irradiation calculations.