Depicting fire and other gaseous phenomena using diffusion processes
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Interactive simulation of fire in virtual building environments
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Modeling the motion of a hot, turbulent gas
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Graphical modeling and animation of brittle fracture
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A visual model for blast waves and fracture
Proceedings of the 1999 conference on Graphics interface '99
Proceedings of the 1999 conference on Graphics interface '99
Physics-based explosion modeling
Graphical Models
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Graphical modeling and animation of ductile fracture
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A rapid hierarchical rendering technique for translucent materials
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Physically based modeling and animation of fire
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Volume Rendering of Pool Fire Data
IEEE Computer Graphics and Applications
Proceedings of the Eurographic workshop on Computer animation and simulation
Realistic and controllable fire simulation
GRIN'01 No description on Graphics interface 2001
Particle systems—a technique for modeling a class of fuzzy objects
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Interactive Simulation of Fire
PG '02 Proceedings of the 10th Pacific Conference on Computer Graphics and Applications
Digital pyro for Reign of Fire
ACM SIGGRAPH 2002 conference abstracts and applications
Particle-Based Visual Simulation of Explosive Flames
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Simulating water and smoke with an octree data structure
ACM SIGGRAPH 2004 Papers
Directable photorealistic liquids
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Animation of reactive gaseous fluids through chemical kinetics
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Extended Galilean invariance for adaptive fluid simulation
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Modeling and editing flows using advected radial basis functions
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Modeling Decomposing Objects under Combustion
VIS '04 Proceedings of the conference on Visualization '04
Simulating the dynamics of auroral phenomena
ACM Transactions on Graphics (TOG)
Stable but nondissipative water
ACM Transactions on Graphics (TOG)
Multi-representation interaction for physically based modeling
Proceedings of the 2005 ACM symposium on Solid and physical modeling
Animating gases with hybrid meshes
ACM SIGGRAPH 2005 Papers
A vortex particle method for smoke, water and explosions
ACM SIGGRAPH 2005 Papers
Meshless animation of fracturing solids
ACM SIGGRAPH 2005 Papers
Coupling water and smoke to thin deformable and rigid shells
ACM SIGGRAPH 2005 Papers
Modeling and animating gases with simulation features
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Melting and Burning Solids into Liquids and Gases
IEEE Transactions on Visualization and Computer Graphics
Free and shape-controlled flows of smoke
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Digital Marbling: A Multiscale Fluid Model
IEEE Transactions on Visualization and Computer Graphics
Point-based multiscale surface representation
ACM Transactions on Graphics (TOG)
ACM SIGGRAPH 2006 Papers
Fluid animation with dynamic meshes
ACM SIGGRAPH 2006 Papers
Visual simulation of wispy smoke
SIGGRAPH '05 ACM SIGGRAPH 2005 Sketches
Detail-preserving fluid control
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Simultaneous coupling of fluids and deformable bodies
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Derivative Particles for Simulating Detailed Movements of Fluids
IEEE Transactions on Visualization and Computer Graphics
Animation of chemically reactive fluids using a hybrid simulation method
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Animation of chemically reactive fluids using a hybrid simulation method
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Liquid simulation on lattice-based tetrahedral meshes
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Volume conserving finite element simulations of deformable models
ACM SIGGRAPH 2007 papers
Wrinkled flames and cellular patterns
ACM SIGGRAPH 2007 papers
Simulation of bubbles in foam with the volume control method
ACM SIGGRAPH 2007 papers
Animating physically based explosions in real-time
AFRIGRAPH '07 Proceedings of the 5th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Feedback control of cumuliform cloud formation based on computational fluid dynamics
ACM SIGGRAPH 2008 papers
Real time physics: class notes
ACM SIGGRAPH 2008 classes
Energy-preserving integrators for fluid animation
ACM SIGGRAPH 2009 papers
Directable, high-resolution simulation of fire on the GPU
ACM SIGGRAPH 2009 papers
Visual simulation of shockwaves
Graphical Models
Low viscosity flow simulations for animation
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Visual simulation of shockwaves
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Detail-preserving fluid control
Graphical Models
Practical animation of compressible flow for shock waves and related phenomena
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
ACM SIGGRAPH 2011 papers
Procedural fluid modeling of explosion phenomena based on physical properties
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Enhanced view-dependent adaptive grid refinement for animating fluids
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
Controllable multi-phase smoke with lagrangian particles
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
An efficient photon mapping algorithm for rendering light-emitting fluids
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part I
A new method for controlling smoke's shape
PCM'05 Proceedings of the 6th Pacific-Rim conference on Advances in Multimedia Information Processing - Volume Part II
Adaptive grid refinement using view-dependent octree for grid-based smoke simulation
MIG'11 Proceedings of the 4th international conference on Motion in Games
Physically based simulation of solid objects' burning
Transactions on Edutainment VII
Meshless simulation of plastic deformation and crack
Transactions on Edutainment VIII
Scalable fluid simulation in linear time on shared memory multiprocessors
Proceedings of the Digital Production Symposium
Physically-based realistic fire rendering
NPH'06 Proceedings of the Second Eurographics conference on Natural Phenomena
Integrating mesh and meshfree methods for physics-based fracture and debris cloud simulation
SPBG'06 Proceedings of the 3rd Eurographics / IEEE VGTC conference on Point-Based Graphics
Mass-conserving eulerian liquid simulation
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Mass-conserving eulerian liquid simulation
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Technical Section: A unified smoke control method based on signed distance field
Computers and Graphics
Generating flow fields variations by modulating amplitude and resizing simulation space
SIGGRAPH Asia 2013 Technical Briefs
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This paper describes a method for animating suspended particle explosions. Rather than modeling the numerically troublesome, and largely invisible blast wave, the method uses a relatively stable incompressible fluid model to account for the motion of air and hot gases. The fluid's divergence field is adjusted directly to account for detonations and the generation and expansion of gaseous combustion products. Particles immersed in the fluid track the motion of particulate fuel and soot as they are advected by the fluid. Combustion is modeled using a simple but effective process governed by the particle and fluid systems. The method has enough flexibility to also approximate sprays of burning liquids. This paper includes several demonstrative examples showing air bursts, explosions near obstacles, confined explosions, and burning sprays. Because the method is based on components that allow large time integration steps, it only requires a few seconds of computation per frame for the examples shown.