Low viscosity flow simulations for animation

  • Authors:
  • Jeroen Molemaker;Jonathan M. Cohen;Sanjit Patel;Jonyong Noh

  • Affiliations:
  • Rhythm and Hues and Institute of Geophysics and Planetary Physics, UCLA;Rhythm and Hues and NVIDIA;Rhythm and Hues;Rhythm and Hues and Graduate School of Culture Technology, KAIST, Korea

  • Venue:
  • Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
  • Year:
  • 2008

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Abstract

We present a combination of techniques to simulate turbulent fluid flows in 3D. Flow in a complex domain is modeled using a regular rectilinear grid with a finite-difference solution to the incompressible Navier-Stokes equations. We propose the use of the QUICK advection algorithm over a globally high resolution grid. To calculate pressure over the grid, we introduce the Iterated Orthogonal Projection (IOP) framework. In IOP a series of orthogonal projections ensures that multiple conditions such as non-divergence and boundary conditions arising through complex domains shapes or moving objects will be satisfied simultaneously to specified accuracy. This framework allows us to use a simple and highly efficient multigrid method to enforce non-divergence in combination with complex domain boundary conditions. IOP is amenable to GPU implementation, resulting in over an order of magnitude improvement over a CPU-based solver. We analyze the impact of these algorithms on the turbulent energy cascade in simulated fluid flows and the resulting visual quality.