Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Smoke simulation for large scale phenomena
ACM SIGGRAPH 2003 Papers
Keyframe control of smoke simulations
ACM SIGGRAPH 2003 Papers
Fluid control using the adjoint method
ACM SIGGRAPH 2004 Papers
Simulating water and smoke with an octree data structure
ACM SIGGRAPH 2004 Papers
A vortex particle method for smoke, water and explosions
ACM SIGGRAPH 2005 Papers
Model reduction for real-time fluids
ACM SIGGRAPH 2006 Papers
Advections with Significantly Reduced Dissipation and Diffusion
IEEE Transactions on Visualization and Computer Graphics
Stable, circulation-preserving, simplicial fluids
ACM Transactions on Graphics (TOG)
Wavelet turbulence for fluid simulation
ACM SIGGRAPH 2008 papers
An Unconditionally Stable MacCormack Method
Journal of Scientific Computing
Fast animation of turbulence using energy transport and procedural synthesis
ACM SIGGRAPH Asia 2008 papers
Energy-preserving integrators for fluid animation
ACM SIGGRAPH 2009 papers
Modular bases for fluid dynamics
ACM SIGGRAPH 2009 papers
Directable, high-resolution simulation of fire on the GPU
ACM SIGGRAPH 2009 papers
Guiding of smoke animations through variational coupling of simulations at different resolutions
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Synthetic turbulence using artificial boundary layers
ACM SIGGRAPH Asia 2009 papers
Evolving sub-grid turbulence for smoke animation
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Low viscosity flow simulations for animation
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Detail-preserving fluid control
Graphical Models
A novel algorithm for incompressible flow using only a coarse grid projection
ACM SIGGRAPH 2010 papers
Mass and momentum conservation for fluid simulation
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Preview-based sampling for controlling gaseous simulations
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Pattern-guided smoke animation with lagrangian coherent structure
Proceedings of the 2011 SIGGRAPH Asia Conference
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High-fidelity smoke simulation in a large-scale complex environment is extremely time-consuming due to the expensive computational cost of using highly dense regular grids. There have been quite a few improved algorithms/techniques aiming to enhance the simulation's visual effects and reduce the time consumption during the last two decades. However, most of the state-of-the-art methods will encounter difficulties of not being able to model fine turbulent details during simulation or losing high-frequency shape details at the fine scale when simulated smoke interacting with nearby obstacles. One straightforward solution is to continue to refine spatial resolution at the expense of increased time complexity. This paper, however, advocates an improved strategy for smoke simulation design over adaptive grids, while simultaneously enabling the functionalities of local projection and guiding control. First, our new integrated method supports adaptive grid projection that can significantly reduce the computational cost during the velocity projection phase. During smoke simulation design, the use of adaptive grids flexibly accommodates finer cells near obstacles with fine details, and coarser cells anywhere else, as a result, fine-scale object features can be faithfully retained without the need of global grid refinement. Second, our integrated solution over adaptive grids can tightly couple guiding control with local projection, which is capable of handling tiny obstacles that are impossible to model with global coarse grids alone during simulation preview. Comprehensive experiments have shown that our integrated method has the advantage of generating turbulent phenomena when interacting with small-scale features of obstacles, and at the same time offering the preview mechanism for efficient large-scale smoke simulation design.