Rapid, stable fluid dynamics for computer graphics
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Toward interactive-rate simulation of fluids with moving obstacles using Navier-Stokes equations
Graphical Models and Image Processing
Depicting fire and other gaseous phenomena using diffusion processes
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Realistic animation of liquids
Graphical Models and Image Processing
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Physically based modeling and animation of fire
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
CGI '97 Proceedings of the 1997 Conference on Computer Graphics International
Smoke simulation for large scale phenomena
ACM SIGGRAPH 2003 Papers
Animating suspended particle explosions
ACM SIGGRAPH 2003 Papers
Flows on surfaces of arbitrary topology
ACM SIGGRAPH 2003 Papers
ACM SIGGRAPH 2004 Papers
Computer-Generated Marbling Textures: A GPU-Based Design System
IEEE Computer Graphics and Applications
ACM Transactions on Graphics (TOG)
AtelierM++: a fast and accurate marbling system
Multimedia Tools and Applications
Vector fluid: a vector graphics depiction of surface flow
NPAR '10 Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering
Extended papers from NPAR 2010: Vector graphics depicting marbling flow
Computers and Graphics
Visualization of Advection-Diffusion in Unsteady Fluid Flow
Computer Graphics Forum
Multimedia Tools and Applications
SIGGRAPH Asia 2013 Posters
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This paper presents a multiscale fluid model based on mesoscale dynamics and viscous fluid equations as a generic tool for digital marbling purposes. The model uses an averaging technique on the adaptation of a stochastic mesoscale model to obtain the effect of fluctuations at different levels. It allows various user controls to simulate complex flow behaviors as in traditional marbling techniques, as well as laminar and turbulent flows. Material transport is based on an improved advection solution to be able to match the highly detailed, sharp fluid interfaces in marbling patterns. In the transport model, two reaction models are introduced to create different effects and to simulate density fluctuations.