Proceedings of the 26th annual conference on Computer graphics and interactive techniques
AtelierM: a physically based interactive system for creating traditional marbling textures
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Image and video based painterly animation
Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering
Interactive vector fields for painterly rendering
GI '05 Proceedings of Graphics Interface 2005
Digital Marbling: A Multiscale Fluid Model
IEEE Transactions on Visualization and Computer Graphics
Computer-Generated Marbling Textures: A GPU-Based Design System
IEEE Computer Graphics and Applications
Video watercolorization using bidirectional texture advection
ACM SIGGRAPH 2007 papers
ACM Transactions on Graphics (TOG)
Real-time feature-aware video abstraction
The Visual Computer: International Journal of Computer Graphics
IEEE Computer Graphics and Applications
IEEE Transactions on Visualization and Computer Graphics
AtelierM++: a fast and accurate marbling system
Multimedia Tools and Applications
Real-time saliency-aware video abstraction
The Visual Computer: International Journal of Computer Graphics
Digital Painting Fundamentals with Corel Painter 11
Digital Painting Fundamentals with Corel Painter 11
Video Painting with Space-Time-Varying Style Parameters
IEEE Transactions on Visualization and Computer Graphics
Extended papers from NPAR 2010: Vector graphics depicting marbling flow
Computers and Graphics
Motion based painterly rendering
EGSR'09 Proceedings of the Twentieth Eurographics conference on Rendering
IEEE Computer Graphics and Applications
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We present a new real-time image marbleization method that converts an image into a marble-like appearance automatically. The approach models the marbleization process as a two-dimensional fluid dynamics problem, whereby color advection of an input image results in a marbleized image. During the fluid dynamics simulation, we add a pixel-level external force field which is tangent to salient features in the image. The forces are computed from the image characteristics without user intervention. A stylized image with marble-like appearance is easily created that maintains the basic shape of objects in the input image. The entire modeling framework is implemented on a graphics processing unit, thus enabling real-time visual feedback. This approach provides a new tool to design figurative marbling textures without mixing of colors, which are almost impossible with previous computer-generated marbling methods.