Feature-oriented image enhancement using shock filters
SIAM Journal on Numerical Analysis
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
AtelierM: a physically based interactive system for creating traditional marbling textures
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
A Note on Two Classical Shock Filters and Their Asymptotics
Scale-Space '01 Proceedings of the Third International Conference on Scale-Space and Morphology in Computer Vision
A multigrid solver for boundary value problems using programmable graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Linear algebra operators for GPU implementation of numerical algorithms
ACM SIGGRAPH 2003 Papers
Sparse matrix solvers on the GPU: conjugate gradients and multigrid
ACM SIGGRAPH 2003 Papers
Digital Marbling: A Multiscale Fluid Model
IEEE Transactions on Visualization and Computer Graphics
Fast fluid dynamics simulation on the GPU
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Beowulf performance in CFD multigrid applications
EUROMICRO-PDP'02 Proceedings of the 10th Euromicro conference on Parallel, distributed and network-based processing
AtelierM++: a fast and accurate marbling system
Multimedia Tools and Applications
Multimedia Tools and Applications
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A computer system for interactively creating marbling textures is built on the physical model of the traditional marbling process. The approach generates marbling designs as the result of color advection in the 2D flow fields obtained by numerically solving the Navier-Stokes equations on the GPU with a multigrid solver.