Efficient animation of water flow on irregular terrains
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Visual Simulation of Heat Shimmering and Mirage
IEEE Transactions on Visualization and Computer Graphics
Computer-Generated Marbling Textures: A GPU-Based Design System
IEEE Computer Graphics and Applications
Mode-splitting for highly detailed, interactive liquid simulation
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
Hardware-aware analysis and optimization of stable fluids
Proceedings of the 2008 symposium on Interactive 3D graphics and games
High performance 2D and 3D FDTD solvers on GPUs
MATH'06 Proceedings of the 10th WSEAS International Conference on APPLIED MATHEMATICS
Parallel LDPC decoding on GPUs using a stream-based computing approach
Journal of Computer Science and Technology - Special section on trust and reputation management in future computing systmes and applications
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This chapter describes a method for fast, stable fluid simulation that runs entirely on the GPU. It introduces fluid dynamics and the associated mathematics, and it describes in detail the techniques to perform the simulation on the GPU. After reading this chapter, you should have a basic understanding of fluid dynamics and know how to simulate fluids using the GPU. The source code accompanying this book demonstrates the techniques described in this chapter.