Position-based physics: simulating the motion of many highly interacting spheres and polyhedra
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Subdivision schemes for fluid flow
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Real-time simulation of dust behavior generated by a fast traveling vehicle
ACM Transactions on Modeling and Computer Simulation (TOMACS)
Practical animation of liquids
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Animation and rendering of complex water surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Theme Editors' Introduction: Advancing Interactive Visualization and Computational Steering
IEEE Computational Science & Engineering
Real-Time Fluid Simulation in a Dynamic Virtual Environment
IEEE Computer Graphics and Applications
ICCS '02 Proceedings of the International Conference on Computational Science-Part II
Dynamic simulation of splashing fluids
CA '95 Proceedings of the Computer Animation
Linear algebra operators for GPU implementation of numerical algorithms
ACM SIGGRAPH 2003 Papers
The Lattice-Boltzmann Method for Simulating Gaseous Phenomena
IEEE Transactions on Visualization and Computer Graphics
Efficient modeling and rendering of turbulent water over natural terrain
Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Real-Time Simulation: Water Droplets on Glass Windows
Computing in Science and Engineering
Rigid fluid: animating the interplay between rigid bodies and fluid
ACM SIGGRAPH 2004 Papers
Simulating water and smoke with an octree data structure
ACM SIGGRAPH 2004 Papers
Directable photorealistic liquids
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Animation and control of breaking waves
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Stable but nondissipative water
ACM Transactions on Graphics (TOG)
Computer graphics for water modeling and rendering: a survey
Future Generation Computer Systems - Special issue: Computer graphics and geometric modeling
A vortex particle method for smoke, water and explosions
ACM SIGGRAPH 2005 Papers
Coupling water and smoke to thin deformable and rigid shells
ACM SIGGRAPH 2005 Papers
Melting and Burning Solids into Liquids and Gases
IEEE Transactions on Visualization and Computer Graphics
Digital Marbling: A Multiscale Fluid Model
IEEE Transactions on Visualization and Computer Graphics
Efficient simulation of large bodies of water by coupling two and three dimensional techniques
ACM SIGGRAPH 2006 Papers
ACM SIGGRAPH 2006 Papers
Linear algebra operators for GPU implementation of numerical algorithms
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
ACM SIGGRAPH 2007 papers
Mode-splitting for highly detailed, interactive liquid simulation
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
Computer graphics for water modeling and rendering: a survey
Future Generation Computer Systems
Dynamic load balancing of Lattice Boltzmann free-surface fluid animations
Proceedings of the 7th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa
Real-time simulation of large bodies of water with small scale details
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
An efficient algorithm for rendering large bodies of water
ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
A frustum-based ocean rendering algorithm
PRIMA'06 Proceedings of the 9th Pacific Rim international conference on Agent Computing and Multi-Agent Systems
Rendering realistic ocean scenes on GPU
Transactions on Edutainment VII
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