Environment mapping and other applications of world projections
IEEE Computer Graphics and Applications
Solid texturing of soft objects
CG International '87 on Computer graphics 1987
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
A two-pass solution to the rendering equation: A synthesis of ray tracing and radiosity methods
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Illumination and color in computer generated imagery
Illumination and color in computer generated imagery
A general two-pass method integrating specular and diffuse reflection
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
CG International '90 Proceedings of the eighth international conference of the Computer Graphics Society on CG International '90: computer graphics around the world
Rapid, stable fluid dynamics for computer graphics
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Ray tracing trimmed rational surface patches
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Light-water interaction using backward beam tracing
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Particle animation and rendering using data parallel computation
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
A physically based model for icicle growth
The Visual Computer: International Journal of Computer Graphics
Toward interactive-rate simulation of fluids with moving obstacles using Navier-Stokes equations
Graphical Models and Image Processing
Realistic animation of liquids
Graphical Models and Image Processing
A Generalization of Algebraic Surface Drawing
ACM Transactions on Graphics (TOG)
Motion Simulation: A Real Time Particle System for Display of Ship Wakes
IEEE Computer Graphics and Applications
Dynamic simulation of splashing fluids
CA '95 Proceedings of the Computer Animation
CGI '97 Proceedings of the 1997 Conference on Computer Graphics International
Hi-index | 0.00 |
This work concerns the realistic modeling, rendering and animation of water. Specifically, the paper surveys many of the most outstanding references on computer graphics techniques regarding this problem developed during the period 1989-97. The paper, which has been organized for clarity into two different periods, follows on from a previous one dedicated to the same topic during the period 1980-88 [11].