Animating physically based explosions in real-time

  • Authors:
  • Lars Andreas Ek;Rune Vistnes;Odd Erik Gundersen

  • Affiliations:
  • Norwegian University of Science and Technology;Norwegian University of Science and Technology;Norwegian University of Science and Technology

  • Venue:
  • AFRIGRAPH '07 Proceedings of the 5th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
  • Year:
  • 2007

Quantified Score

Hi-index 0.00

Visualization

Abstract

We present a framework for real-time animation of explosions that runs completely on the GPU. The simulation allows for arbitrary internal boundaries and is governed by a combustion process, a Stable Fluid solver, which includes thermal expansion, and turbulence modeling. The simulation results are visualised by two particle systems rendered using animated textures. The results are physically based, non-repeating, and dynamic real-time explosions with high visual quality.