Realistic animation of liquids
Graphical Models and Image Processing
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Animating suspended particle explosions
ACM SIGGRAPH 2003 Papers
Simulating water and smoke with an octree data structure
ACM SIGGRAPH 2004 Papers
A method for animating viscoelastic fluids
ACM SIGGRAPH 2004 Papers
Advections with Significantly Reduced Dissipation and Diffusion
IEEE Transactions on Visualization and Computer Graphics
Liquid simulation on lattice-based tetrahedral meshes
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
An Unconditionally Stable MacCormack Method
Journal of Scientific Computing
Graphical Models
Adaptive grid refinement using view-dependent octree for grid-based smoke simulation
MIG'11 Proceedings of the 4th international conference on Motion in Games
Dynamic grid refinement for fluid simulations on parallel graphics architectures
EG PGV'09 Proceedings of the 9th Eurographics conference on Parallel Graphics and Visualization
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This paper presents a method for animating fluids on an octree grid. Our approach combines dynamic grid refinements with viewing information i.e., viewing angle, camera-to-fluid distance and resolution ratio of simulation grid over output image in order to optimize the grid for speed as well as preserve the animation quality. Our method reduces and removes fine details that are unnoticeable by means of level-of-detail. We determine whether to merge or divide the grid by using our proposed refinement conditions. In addition, particles, which are more flexible to conform to obstacle-fluid boundaries, are integrated in to our model to enhance animations and reduce the artefacts caused by dynamic refinements. Our method is fast and easily implemented, yet capable to be integrated as an extension of a current grid-based solver.