Realistic animation of liquids
Graphical Models and Image Processing
Modeling the motion of a hot, turbulent gas
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Practical animation of liquids
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Physically based modeling and animation of fire
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Animation and rendering of complex water surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
CGI '97 Proceedings of the 1997 Conference on Computer Graphics International
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Smoke simulation for large scale phenomena
ACM SIGGRAPH 2003 Papers
Animating suspended particle explosions
ACM SIGGRAPH 2003 Papers
Keyframe control of smoke simulations
ACM SIGGRAPH 2003 Papers
Flows on surfaces of arbitrary topology
ACM SIGGRAPH 2003 Papers
ACM SIGGRAPH 2004 Papers
Fluid control using the adjoint method
ACM SIGGRAPH 2004 Papers
Simulating water and smoke with an octree data structure
ACM SIGGRAPH 2004 Papers
Real-Time 3D Fluid Simulation on GPU with Complex Obstacles
PG '04 Proceedings of the Computer Graphics and Applications, 12th Pacific Conference
Extended Galilean invariance for adaptive fluid simulation
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Controllable smoke animation with guiding objects
ACM Transactions on Graphics (TOG)
Controlling fluid animation with geometric potential: Research Articles
Computer Animation and Virtual Worlds - Special Issue: The Very Best Papers from CASA 2004
Animating gases with hybrid meshes
ACM SIGGRAPH 2005 Papers
A vortex particle method for smoke, water and explosions
ACM SIGGRAPH 2005 Papers
Taming liquids for rapidly changing targets
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
A new method for controlling smoke's shape
PCM'05 Proceedings of the 6th Pacific-Rim conference on Advances in Multimedia Information Processing - Volume Part II
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We describe novel methods to simulate the smoke's physics-based free flows and shape-controlled flows. Free flows and shape-controlled flows can be easily switched to each other with a time-varying method. By adding two control forces, the shape-controlled method is introduced to control the smoke's shapes that can be changing and moving. The vertex-resampled and volume-based methods are employed to improve appearances in the thin parts of the shape. These methods can produce the simulations: the smoke flows out somewhere and move freely maintaining realistic effects, after the user-specified time, the smoke starts to form the user-specified shape sequence represented by a geometric model sequence, or form a shape-moving object. By preprocessing, the additional computation on the Navier-Stokes solver is negligible.