Modeling the motion of a hot, turbulent gas
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Global illumination using photon maps
Proceedings of the eurographics workshop on Rendering techniques '96
Efficient simulation of light transport in scenes with participating media using photon maps
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Physically based modeling and animation of fire
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Animating suspended particle explosions
ACM SIGGRAPH 2003 Papers
Computer Animation and Virtual Worlds - CASA 2005
Melting and Burning Solids into Liquids and Gases
IEEE Transactions on Visualization and Computer Graphics
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In this paper, we present a novel and efficient algorithm for rendering light-emitting fluids such as fire. For this purpose, we extend the well-known photon mapping algorithm for volumetric environments. The photons emitted from the fluids are stored in a voxelized space, instead of k-d tree in the original photon mapping scheme. We further propose an efficient photon collecting algorithm based on Bresenham’s algorithm, which can collect photons in reduced computational loads. We prove the effectiveness and efficiency of the proposed algorithm by visualizing light-emitting fluids such as fire in various styles.