A multiresolution spline with application to image mosaics
ACM Transactions on Graphics (TOG)
Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Pyramid-based texture analysis/synthesis
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Modeling the motion of a hot, turbulent gas
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Fast texture synthesis using tree-structured vector quantization
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Reconstruction filters in computer-graphics
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Image quilting for texture synthesis and transfer
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Synthesizing sounds from physically based motion
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A practical model for subsurface light transport
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Synthesizing sounds from rigid-body simulations
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Dafx: Digital Audio Effects
Physically based modeling and animation of fire
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
IEEE Computer Graphics and Applications
Synthesizing Sound Textures through Wavelet Tree Learning
IEEE Computer Graphics and Applications
Sound-by-numbers: motion-driven sound synthesis
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Texture Synthesis by Non-Parametric Sampling
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
Animating suspended particle explosions
ACM SIGGRAPH 2003 Papers
Real-time rendering of aerodynamic sound using sound textures based on computational fluid dynamics
ACM SIGGRAPH 2003 Papers
Audio Bandwidth Extension: Application of Psychoacoustics, Signal Processing and Loudspeaker Design
Audio Bandwidth Extension: Application of Psychoacoustics, Signal Processing and Loudspeaker Design
Microsound
Curl-noise for procedural fluid flow
ACM SIGGRAPH 2007 papers
Wrinkled flames and cellular patterns
ACM SIGGRAPH 2007 papers
Wavelet turbulence for fluid simulation
ACM SIGGRAPH 2008 papers
ACM SIGGRAPH 2009 papers
Directable, high-resolution simulation of fire on the GPU
ACM SIGGRAPH 2009 papers
Rigid-body fracture sound with precomputed soundbanks
ACM SIGGRAPH 2010 papers
Sounding liquids: Automatic sound synthesis from fluid simulation
ACM Transactions on Graphics (TOG)
Time-frequency synthesis of noisy sounds with narrow spectral components
IEEE Transactions on Audio, Speech, and Language Processing
Motion-driven concatenative synthesis of cloth sounds
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Acoustic Rendering and Auditory–Visual Cross-Modal Perception and Interaction
Computer Graphics Forum
Example-guided physically based modal sound synthesis
ACM Transactions on Graphics (TOG)
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We propose a practical method for synthesizing plausible fire sounds that are synchronized with physically based fire animations. To enable synthesis of combustion sounds without incurring the cost of time-stepping fluid simulations at audio rates, we decompose our synthesis procedure into two components. First, a low-frequency flame sound is synthesized using a physically based combustion sound model driven with data from a visual flame simulation run at a relatively low temporal sampling rate. Second, we propose two bandwidth extension methods for synthesizing additional high-frequency flame sound content: (1) spectral bandwidth extension which synthesizes higher-frequency noise matching combustion sound spectra from theory and experiment; and (2) data-driven texture synthesis to synthesize high-frequency content based on input flame sound recordings. Various examples and comparisons are presented demonstrating plausible flame sounds, from small candle flames to large flame jets.