Good vibrations: modal dynamics for graphics and animation
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
A beam tracing approach to acoustic modeling for interactive virtual environments
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Graphical modeling and animation of brittle fracture
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Real-time acoustic modeling for distributed virtual environments
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
LAPACK Users' guide (third ed.)
LAPACK Users' guide (third ed.)
Templates for the solution of algebraic eigenvalue problems: a practical guide
Templates for the solution of algebraic eigenvalue problems: a practical guide
Synthesizing sounds from physically based motion
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A practical model for subsurface light transport
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Modeling acoustics in virtual environments using the uniform theory of diffraction
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Real Sound Synthesis for Interactive Applications
Real Sound Synthesis for Interactive Applications
Presence: Teleoperators and Virtual Environments
Sound-by-numbers: motion-driven sound synthesis
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Real-time rendering of aerodynamic sound using sound textures based on computational fluid dynamics
ACM SIGGRAPH 2003 Papers
Modal Warping: Real-Time Simulation of Large Rotational Deformation and Manipulation
IEEE Transactions on Visualization and Computer Graphics
Real-time adaptive control of modal synthesis
NIME '03 Proceedings of the 2003 conference on New interfaces for musical expression
Physically based models for liquid sounds
ACM Transactions on Applied Perception (TAP)
From physics to sound: Comments on van den Doel, ICAD 2004
ACM Transactions on Applied Perception (TAP)
Interactive sound synthesis for large scale environments
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Real-time deformation using modal analysis on graphics hardware
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Modal Synthesis for Arbitrarily Shaped Objects
Computer Music Journal
Physically Based Sound Synthesis for Large-Scale Virtual Environments
IEEE Computer Graphics and Applications
Real-time sound synthesis and propagation for games
Communications of the ACM - Creating a science of games
Timbrefields: 3d interactive sound models for real-time audio
Presence: Teleoperators and Virtual Environments
Fast modal sounds with scalable frequency-domain synthesis
ACM SIGGRAPH 2008 papers
Accelerated wave-based acoustics simulation
Proceedings of the 2008 ACM symposium on Solid and physical modeling
ACM SIGGRAPH 2009 papers
Harmonic shells: a practical nonlinear sound model for near-rigid thin shells
ACM SIGGRAPH Asia 2009 papers
RESound: interactive sound rendering for dynamic virtual environments
MM '09 Proceedings of the 17th ACM international conference on Multimedia
Bimodal perception of audio-visual material properties for virtual environments
ACM Transactions on Applied Perception (TAP)
ACM SIGGRAPH 2009 Courses
Rigid-body fracture sound with precomputed soundbanks
ACM SIGGRAPH 2010 papers
Sounding liquids: Automatic sound synthesis from fluid simulation
ACM Transactions on Graphics (TOG)
A 3-D immersive synthesizer for environmental sounds
IEEE Transactions on Audio, Speech, and Language Processing
Sound synthesis for impact sounds in video games
I3D '11 Symposium on Interactive 3D Graphics and Games
Advances in modal analysis using a robust and multiscale method
EURASIP Journal on Advances in Signal Processing - Special issue on digital audio effects
Toward high-quality modal contact sound
ACM SIGGRAPH 2011 papers
ACM SIGGRAPH 2011 papers
Spatial audio: graphic modeling for X3D
Proceedings of the 16th International Conference on 3D Web Technology
Synthesizing physics-based vortex and collision sound in virtual reality
ISVC'11 Proceedings of the 7th international conference on Advances in visual computing - Volume Part II
Physically-based sound synthesis on GPUs
ICEC'05 Proceedings of the 4th international conference on Entertainment Computing
Tabletop Ensemble: touch-enabled virtual percussion instruments
I3D '12 Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Haptic-auditory rendering and perception of contact stiffness
HAID'06 Proceedings of the First international conference on Haptic and Audio Interaction Design
Spatialized synthesis of noisy environmental sounds
CMMR/ICAD'09 Proceedings of the 6th international conference on Auditory Display
Motion-driven concatenative synthesis of cloth sounds
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Precomputed acceleration noise for improved rigid-body sound
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Acoustic Rendering and Auditory–Visual Cross-Modal Perception and Interaction
Computer Graphics Forum
Auralization i: vortex sound synthesis
VISSYM'04 Proceedings of the Sixth Joint Eurographics - IEEE TCVG conference on Visualization
Multi-resolution sound rendering
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
Example-guided physically based modal sound synthesis
ACM Transactions on Graphics (TOG)
Faster acceleration noise for multibody animations using precomputed soundbanks
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Faster acceleration noise for multibody animations using precomputed soundbanks
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
3D Virtual worlds and the metaverse: Current status and future possibilities
ACM Computing Surveys (CSUR)
Overview of auditory representations in human-machine interfaces
ACM Computing Surveys (CSUR)
Sound localization and multi-modal steering for autonomous virtual agents
Proceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
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This paper describes a real-time technique for generating realistic and compelling sounds that correspond to the motions of rigid objects. By numerically precomputing the shape and frequencies of an object's deformation modes, audio can be synthesized interactively directly from the force data generated by a standard rigid-body simulation. Using sparse-matrix eigen-decomposition methods, the deformation modes can be computed efficiently even for large meshes. This approach allows us to accurately model the sounds generated by arbitrarily shaped objects based only on a geometric description of the objects and a handful of material parameters. We validate our method by comparing results from a simulated set of wind chimes to audio measurements taken from a real set.