The computer music tutorial
A practical model for subsurface light transport
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Real Sound Synthesis for Interactive Applications
Real Sound Synthesis for Interactive Applications
Synthesizing sounds from rigid-body simulations
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Real-time rendering of aerodynamic sound using sound textures based on computational fluid dynamics
ACM SIGGRAPH 2003 Papers
Interactive sound synthesis for large scale environments
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
NIME '06 Proceedings of the 2006 conference on New interfaces for musical expression
Real-time sound source spatialization as used in Challenging Bodies: implementation and performance
NIME '06 Proceedings of the 2006 conference on New interfaces for musical expression
A Percussive Sound Synthesizer Based on Physical and Perceptual Attributes
Computer Music Journal
The Technology of Computer Music
The Technology of Computer Music
Progressive perceptual audio rendering of complex scenes
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Residual modeling in music analysis-synthesis
ICASSP '96 Proceedings of the Acoustics, Speech, and Signal Processing, 1996. on Conference Proceedings., 1996 IEEE International Conference - Volume 02
Timbrefields: 3d interactive sound models for real-time audio
Presence: Teleoperators and Virtual Environments
Fast modal sounds with scalable frequency-domain synthesis
ACM SIGGRAPH 2008 papers
Designing Sound
Analysis-synthesis of impact sounds by real-time dynamic filtering
IEEE Transactions on Audio, Speech, and Language Processing
Spatialized synthesis of noisy environmental sounds
CMMR/ICAD'09 Proceedings of the 6th international conference on Auditory Display
ICEC'11 Proceedings of the 10th international conference on Entertainment Computing
Parametric time-frequency representation of spatial sound in virtual worlds
ACM Transactions on Applied Perception (TAP)
Perceptual control of environmental sound synthesis
CMMR'11 Proceedings of the 8th international conference on Speech, Sound and Music Processing: embracing research in India
Extensible sound description in COLLADA: a unique file for a rich sound design
ACE'12 Proceedings of the 9th international conference on Advances in Computer Entertainment
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Nowadays, interactive 3-D environments tend to include both synthesis and spatialization processes to increase the realism of virtual scenes. In typical systems, audio generation is created in two stages: first, a monophonic sound is synthesized (generation of the intrinsic timbre properties) and then it is spatialized (positioned in its environment). In this paper, we present the design of a 3-D immersive synthesizer dedicated to environmental sounds, and intended to be used in the framework of interactive virtual reality applications. The system is based on a physical categorization of environmental sounds (vibrating solids, liquids, aerodynamics). The synthesis engine has a novel architecture combining an additive synthesis model and 3-D audio modules at the prime level of sound generation. An original approach exploiting the synthesis capabilities for simulating the spatial extension of sound sources is also presented. The subjective results, evaluated with a formal listening test, are discussed. Finally, new control strategies based on a global manipulation of timbre and spatial attributes of sound sources are introduced.