Computer Methods in Applied Mechanics and Engineering - Special edition on the 20th Anniversary
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Modeling the motion of a hot, turbulent gas
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A beam tracing approach to acoustic modeling for interactive virtual environments
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Real-time acoustic modeling for distributed virtual environments
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Synthesizing sounds from physically based motion
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A practical model for subsurface light transport
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Modeling acoustics in virtual environments using the uniform theory of diffraction
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Real Sound Synthesis for Interactive Applications
Real Sound Synthesis for Interactive Applications
Synthesizing sounds from rigid-body simulations
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
IEEE Computer Graphics and Applications
Synthesizing Sound Textures through Wavelet Tree Learning
IEEE Computer Graphics and Applications
Creating Interactive Virtual Auditory Environments
IEEE Computer Graphics and Applications
Presence: Teleoperators and Virtual Environments
Perceptual audio rendering of complex virtual environments
ACM SIGGRAPH 2004 Papers
Physical objects linked to audio sources: phicon+earcon=phearcon
UbiMob '04 Proceedings of the 1st French-speaking conference on Mobility and ubiquity computing
From physics to sound: Comments on van den Doel, ICAD 2004
ACM Transactions on Applied Perception (TAP)
Modal Synthesis for Arbitrarily Shaped Objects
Computer Music Journal
A fluid resistance map method for real-time haptic interaction with fluids
Proceedings of the ACM symposium on Virtual reality software and technology
Timbrefields: 3d interactive sound models for real-time audio
Presence: Teleoperators and Virtual Environments
ACM SIGGRAPH 2009 papers
ACM SIGGRAPH 2009 Courses
Rigid-body fracture sound with precomputed soundbanks
ACM SIGGRAPH 2010 papers
Sounding liquids: Automatic sound synthesis from fluid simulation
ACM Transactions on Graphics (TOG)
A 3-D immersive synthesizer for environmental sounds
IEEE Transactions on Audio, Speech, and Language Processing
Time-frequency synthesis of noisy sounds with narrow spectral components
IEEE Transactions on Audio, Speech, and Language Processing
ACM SIGGRAPH 2011 papers
Synthesizing physics-based vortex and collision sound in virtual reality
ISVC'11 Proceedings of the 7th international conference on Advances in visual computing - Volume Part II
Spatialized synthesis of noisy environmental sounds
CMMR/ICAD'09 Proceedings of the 6th international conference on Auditory Display
Acoustic Rendering and Auditory–Visual Cross-Modal Perception and Interaction
Computer Graphics Forum
Cutaneous tactile synthesis for cultural heritage exhibition
VAST'08 Proceedings of the 9th International conference on Virtual Reality, Archaeology and Cultural Heritage
Example-guided physically based modal sound synthesis
ACM Transactions on Graphics (TOG)
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In computer graphics, most research focuses on creating images. However, there has been much recent work on the automatic generation of sound linked to objects in motion and the relative positions of receivers and sound sources. This paper proposes a new method for creating one type of sound called aerodynamic sound. Examples of aerodynamic sound include sound generated by swinging swords or by wind blowing. A major source of aerodynamic sound is vortices generated in fluids such as air. First, we propose a method for creating sound textures for aerodynamic sound by making use of computational fluid dynamics. Next, we propose a method using the sound textures for real-time rendering of aerodynamic sound according to the motion of objects or wind velocity.