SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
INTERCHI '93 Proceedings of the INTERCHI '93 conference on Human factors in computing systems
Scanning physical interaction behavior of 3D objects
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Synthesizing sounds from physically based motion
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A practical model for subsurface light transport
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Synthesizing sounds from rigid-body simulations
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Real-time rendering of aerodynamic sound using sound textures based on computational fluid dynamics
ACM SIGGRAPH 2003 Papers
Everyday listening and auditory icons
Everyday listening and auditory icons
Interactive simulation of complex audiovisual scenes
Presence: Teleoperators and Virtual Environments - Special section: Advances in interactive multimodal telepresent systems
Real-time adaptive control of modal synthesis
NIME '03 Proceedings of the 2003 conference on New interfaces for musical expression
Presence: Teleoperators and Virtual Environments
Hi-index | 0.01 |
Wherever we are, what we hear is mostly noise. When we ignore it, it disturbs us. When we listen to it, we find it fascinating. The sound of a truck at 50 mph. Static between the stations. Rain. We want to capture and control these sounds, to use them, not as sound effects, but as musical instruments.---John Cage on the future of music---from a lecture given in 1937