VLSI models for sound synthesis
Current directions in computer music research
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Particle Systems—a Technique for Modeling a Class of Fuzzy Objects
ACM Transactions on Graphics (TOG)
Scanning physical interaction behavior of 3D objects
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A user-programmable vertex engine
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Synthesizing sounds from physically based motion
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A practical model for subsurface light transport
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Dynamic Scene Occlusion Culling
IEEE Transactions on Visualization and Computer Graphics
Presence: Teleoperators and Virtual Environments
Integrating Sounds and Motions in Virtual Environments
Presence: Teleoperators and Virtual Environments
Perceptual audio rendering of complex virtual environments
ACM SIGGRAPH 2004 Papers
From physics to sound: Comments on van den Doel, ICAD 2004
ACM Transactions on Applied Perception (TAP)
Interactive sound synthesis for large scale environments
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Modal Synthesis for Arbitrarily Shaped Objects
Computer Music Journal
Interactive sound rendering in complex and dynamic scenes using frustum tracing
IEEE Transactions on Visualization and Computer Graphics
Timbrefields: 3d interactive sound models for real-time audio
Presence: Teleoperators and Virtual Environments
Fast modal sounds with scalable frequency-domain synthesis
ACM SIGGRAPH 2008 papers
ACM SIGGRAPH 2009 Courses
Rigid-body fracture sound with precomputed soundbanks
ACM SIGGRAPH 2010 papers
Toward high-quality modal contact sound
ACM SIGGRAPH 2011 papers
Physically-based sound synthesis on GPUs
ICEC'05 Proceedings of the 4th international conference on Entertainment Computing
Acoustic Rendering and Auditory–Visual Cross-Modal Perception and Interaction
Computer Graphics Forum
Example-guided physically based modal sound synthesis
ACM Transactions on Graphics (TOG)
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We demonstrate a method for efficiently rendering the audio generated by graphical scenes with a large number of sounding objects. This is achieved by using modal synthesis for rigid bodies and rendering only those modes that we judge to be audible to a user observing the scene. We show how excitations of modes can be estimated and inaudible modes eliminated based on the masking characteristics of the human ear. We describe a novel technique for generating contact events by performing closed-form particle simulation and collision detection with the aid of programmable graphics hardware The effectiveness of our system is shown in the context of suitably complex simulations.